Suhiira;n3283492 said:
The problem is in Cyberpunk people that do gunplay for a living aren't stupid, they know the opposition has body armor so they use BIG guns or rifles. Your typical street punk doesn't, duh.
Also, a typical street punk won't mess with someone that look mean, they'll settle a trap or something.
They'd rather go rob someone that can't oppose any resistance
(unless they're drunk / high or whatever)
Anyway, never having played Shadowrun, but having read through the lore books written by some authors, there aren't "much" things that differs between SR and CP.
Probably the rules, but in a pnp, the rules aren't really the "core" of the game
(you can avoid some, or create one that you forgot or lacks from the game), it's about the narrative and how you manage to let your players enter your universe.
The only main difference between CP & SR is that CP is based in "our" world, and SR is in a fantasy one.
If you're up to play a gritty, ultra-violent campaign, ala Robocop/Terminator/Blade Runner/Strange Days or even Alien
(there are rules for space, etc... Up to you to create a genetic monster to freak them out) then, Cyberpunk is what you need.
If you're up to play a more "fantasy", unrealistic game, Shadowrun will probably kicks you more, there are dwarves, goblins, dragons, elves, magic, etc...
The "Cyberpunk" core stay the same, the Netrunner is now a Decker, the Solo a Streesamurai, etc... but the big picture is still here.
Those are the two major differences.
Cyberpunk rules can be a mess to deal with at first, but you'll soon find a way to make them confortable with how you're usually playing your games, apart that, there are kinda similar.
Tho, Cyberpunk 2020 is maybe more "ultra-violent" than Shadowrun, due to it's lore and the fact it's more "real" in the situations it's supposed to depict, humanity getting at a deep low.
In Shadowrun, you can use the fantasy elements to make things interesting, or add something out of the box in the mix, here you have to focus on reality, so that can be more challenging at times, you need to be inovative to keep your players interested, using various things to thrill them, going from a rob in a corporate center, to negociate with hostage takers, doing security for a superstar, etc...
Not just stealing cyber-arms prototypes and fighting IA.