I've been using a reveal deck, but not really reveal as much as a siege deck.
The goal is to sap the enemy forces with constant barrage of fire, preventing most of the combos and deals pretty insane damage when the opponent doesn't kill our mangonels.
Nilfgaard, assemble!
THe Leader is Voohris, because his ability creates so much blow outs it's insane.
the four gold cards are actually bad placeholders. Yes, I don't rely on my gold cards because I don't have the good ones, and yet the deck is performing goood.
Geralt, Triss, Regis : Higher Vampire and Royal Decree. I use those instead of others because at least, if things go wrong, they're still reliable plays. Triss can even help whittling down a combo unit quickly if need be
Silver :
Cantarella. Nuff said I think, we all know how powerfull she is. You start the match? Play her, if opponent passes, just play a bigger card and get a round and get the upper hand in pressure. Or if he plays another card, just pass and you reversed the card disadvantage highly in your favor. Not to mention it's additional points to damage for your siege units in case of lack of targets in a longer round. And yes, that can happen.
The Guardian. This card feels like a troll, you just get a 11 power card that destroys our opponents draw or swap. The 11 power is sneaky, because it grants much more advantage than that, it messes the opponents plans too. Best case is when they have to keep it. You just made your opponent have a 6 power card. (does it seem pretty bad? that's because it is)
Myrgtabrakke. Just a good plain old 13 points swing that can get rid of combos, and it's flexible. A good filler that follows the mindset of sapping our opponent's forces.
Joachim de Wett. A great spy that can get the missing piece if you're lucky, but overall just gives a good bit of points swing, while giving body to damage from our side, and yes again, we'll often need some. Great one
Vrygheff. This one is essential, just tutor your last mangonel with him. He's free value and the 4th mangonel of your deck you can draw. Obviously, swap one if your have the 4 in your hand.
and the best one : Henry Var Attre. This guy is a killer. Just reveal your cards and opponents, conceal and get insane value when you reveal again. You'll see why it's so good after that.
Bronzes : I always say it's the most common cards in your deck that makes it's strength(except when you play Ciri : Nova, you should feel bad) and that's why a good synergy is vital for consistency.
3 Nilfgaardian Knights. Because 12 power card that gives free value from reveals and has some armor is always a great topdeck or "waiting" plays if the opponent is lacking high board presence to damage.
1 Master of disguise. Maybe having one more would be interesting, but I'm a poor guy so I don't have one. THis guy is insane value too, a smaller Var Attre in a way. Still a great topdeck too, 11 points whatever the situation. His conceal abilitty is great at re-enabling your broken cards.
3 alchemists, because you always want more reveal cards. they are so great.
1 Nauzicaa Sergeant because you might need some hazard cleaning, even if I spent most of my early fights just crushing through the hazards thanks to the never ending fire barrage of my siege units.
1 daerlan soldier. I just removed the imperial golems recently because they annoyed me, and got a few scraps to build new cards, so this one might be a better pick for the strategy. Haven't tested it.
and now, the juicy part, the siege units that destroys the enemy. and the whole namesake of the strategy.
3 mangonel. this card is bonkers. if your opponent doesn't understand quickly he should get rid of it(or can't) he's going to have a bad time(who wouldn't against siege units fire barrage?). It easily deals 12+ in the bad days(except when it's instantly killed off, but it doesn't happen that often it seems). Imagine when you get 2 or even the 3 on the board when you play Voohris. and then conceal, and reveal again. Yeah, it's that annoying. The opponent is usually going to have very few surviving units in rounds. And forget about resilient units since they just get killed off easily.
now that I showed you the good unit to have on board when you reveal, I have to tell you the insane card to reveal for the meat of the spectacle :
3 fire scorpions(yes, the whole power of the deck is from 3 different common bronze cards, and it's devastatingly good). When you reveal or play it, you deal 5 damage. and that's it. This card will AT LEAST deal 10 from reveal and playing it. a 15 points swing from a bronze card, that can deal even more if you conceal/reveal again. It's like a triss on a stick, but better. and it's always nice to conceal them with var attre for additional value. The best part? it's not a random target, you choose, and that means you can finish off any combo piece, line of units for commander's horn or just resilient units. The flexibility is insane, and it's why your opponent is going to curse you.
All in all, the deck is quite consistent since you rely on your bronze units and there's a good redundancy of the abilities for your precious siege units to destroy the opponent's army.
The funnier part is that you won't get much high power units so scorch or geralt : igni are a lot worse against you. And poor Triss : Butterfly cries in her sleep when she remembers the fire scorpions.
Army decks are wrecked by this as it easily kills most of the weaker units quickly and prevents mass pumps to be effective.
the very common scenario of 2 mangonels in play(or three, even better), play voohris, reveal all your fire scorpions, reveal some of their cards too if leftovers in the reveal possibility, deal insane damage to annihilate the opponent's army, then follow up with var attre to conceal all the units, and just play alchemists, rinse and repat until you win.
It's like a hazards deck, but more efficient and quicker. and with bigger power too. Well, it just feels better in all ways.
It may not be a tier 1 deck, but losing is not often with this deck. (I just had a streak of 3 monster hazards decks where I just facetanked the hazards while doing a siege fire barrage) and it feels great to play. Any thoughts on it?