Hoplite_22;n9506721 said:wow, i really hope very little of this is true. 4x the size of the total witcher 3 map is stupidly big and the map wasn't exactly silky smooth at W3 size.
Doors and windows and the like being destructible? quality idea. buildings? that will need a lot smaller map, look at the trouble crackdown three is having with that idea on a big map and that map is half the size of W3.
respecs? i am okay with in class. consonantly being able to totally change class seems like a way for people to get lost in play styles they haven't gotten used to in more difficult parts of the game.
at face value this is not good news.
I don't see what the problem would be with the game world being even bigger is size. It's just more environments and space to work within.
I don't know what you're talking about with "silky smooth" map issues, unless you are referring to some engine limitation.
As for destructible windows and doors, it is what it is. Really nothing more than either an "open" or "closed" state, with special effects.
I don't think anybody even remotely expects RFG style destruction, anyone implying that is exaggerating.
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