Over-complexity of TW3
Reading info about the game, it just strikes me at how ambitius this game really is. It seems like it aims on picking all elements of different RPGs, combining them and pushing them to the extreme.
1) Graphics: This game is set out to have the best visuals of any open world RPG so far.
2)Story Driven Focus, dialogues and meaningfull choices: This so far has been the strongest element of the witcher games, and IMO the previous titles did this better than any other game. Especially in TW2 where according to your choise half the game would be different. However this time, this system is supposed to work in an open world enviroment.
3)Sandbox: Massive Open world X x times bigger than Skyrim with non linear gameplay.
4)Action Combat: With tens of new attack animations CDpr seem to be aiming to push the complexity of the action combat of the game to Souls series levels.
5)Leveling and build design: We have the new big skill tree, and the whole thing(which i do not completely understand) with rearranging our activated skills according to each fight, which moves us to:
6)Tactical Combat: Every fight needs to be approached differently and planned ahead. Both in action elements, and in how we are going to arrange our skills.
So all in all the games seems to take aspects of story driven RPGs, sandbox RPGs, action/dungeon crawler RPGs, and strategic/tactical RPGs, picking from the best games of each genre, combine them all together, and making it work. You can't get any more ambitious than this. The real quetion is if all these elements will work together, and if it is possible for the game to be relateively bug free. For me there is no middle ground here. This game will either be the best RPG of all time-all things considered, or a failed experiment. While i am abit concerned, i really beleive it will be the best game, since i really have faith in CDpr. Do you have any opinion on the matter? Are you a fan of this over complexity? DO you think it will work?
Reading info about the game, it just strikes me at how ambitius this game really is. It seems like it aims on picking all elements of different RPGs, combining them and pushing them to the extreme.
1) Graphics: This game is set out to have the best visuals of any open world RPG so far.
2)Story Driven Focus, dialogues and meaningfull choices: This so far has been the strongest element of the witcher games, and IMO the previous titles did this better than any other game. Especially in TW2 where according to your choise half the game would be different. However this time, this system is supposed to work in an open world enviroment.
3)Sandbox: Massive Open world X x times bigger than Skyrim with non linear gameplay.
4)Action Combat: With tens of new attack animations CDpr seem to be aiming to push the complexity of the action combat of the game to Souls series levels.
5)Leveling and build design: We have the new big skill tree, and the whole thing(which i do not completely understand) with rearranging our activated skills according to each fight, which moves us to:
6)Tactical Combat: Every fight needs to be approached differently and planned ahead. Both in action elements, and in how we are going to arrange our skills.
So all in all the games seems to take aspects of story driven RPGs, sandbox RPGs, action/dungeon crawler RPGs, and strategic/tactical RPGs, picking from the best games of each genre, combine them all together, and making it work. You can't get any more ambitious than this. The real quetion is if all these elements will work together, and if it is possible for the game to be relateively bug free. For me there is no middle ground here. This game will either be the best RPG of all time-all things considered, or a failed experiment. While i am abit concerned, i really beleive it will be the best game, since i really have faith in CDpr. Do you have any opinion on the matter? Are you a fan of this over complexity? DO you think it will work?