Patch 1.07 decreases Xbox performance by 8+ FPS in certain area's
Up until now the Xbox version has been the smoothest most stable version of the game. Seems after the 1.07 patch it now has the same framerate issues the PS4 had.
This needs to be fixed
http://www.eurogamer.net/articles/digitalfoundry-2015-should-you-install-the-witcher-3-patch-107
"Let's start with Xbox One. Our analysis shows Microsoft's console retains its advantage in frame-rate over the PS4, but there's a downgrade in effect with the transition from patch 1.05 to 1.07. A horseback tour around Novigrad city remains largely stutter free on the latest update - as was the case before. However, charging through Crookback bog during heavy rainfall tells another story as we stress the engine to its fullest.Essentially, gameplay on Xbox One now appears to rely on a similar double-buffer v-sync set-up to the PS4 game, locking its frame-rate to 20fps during these lulls in performance. This means that the reading on our graph is consistently lower on patch 1.07 as compared to 1.05, where it was free to waver between 20-30fps freely. On a matching route through the bog, frame-rate can be up to 8fps slower on the latest version of the game."
Up until now the Xbox version has been the smoothest most stable version of the game. Seems after the 1.07 patch it now has the same framerate issues the PS4 had.
This needs to be fixed
http://www.eurogamer.net/articles/digitalfoundry-2015-should-you-install-the-witcher-3-patch-107
"Let's start with Xbox One. Our analysis shows Microsoft's console retains its advantage in frame-rate over the PS4, but there's a downgrade in effect with the transition from patch 1.05 to 1.07. A horseback tour around Novigrad city remains largely stutter free on the latest update - as was the case before. However, charging through Crookback bog during heavy rainfall tells another story as we stress the engine to its fullest.Essentially, gameplay on Xbox One now appears to rely on a similar double-buffer v-sync set-up to the PS4 game, locking its frame-rate to 20fps during these lulls in performance. This means that the reading on our graph is consistently lower on patch 1.07 as compared to 1.05, where it was free to waver between 20-30fps freely. On a matching route through the bog, frame-rate can be up to 8fps slower on the latest version of the game."