Dum Dum's still missing in Second Conflict. 1.06 did not fix the problem and I was naïve to think they'd try again once they thought they fixed it the first time.
Try the purple emp grenade lolFor me, game is still not playable. I'm waiting for fix explained on attached images.
I can create Maxdoc MK II for almost nothing and then disassemble for even more. Pure income in that. Zero logic.
So you still haven't bothered to add any AI in the game. Oh well I guess there's always next month.
uninstall any mods your using and then tryWait what, I can't start the game anymore after this patch, it keeps flatlining
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Nope, they just thought that was a good idea at the time so they made it that way. Worst game I have ever purchased.Cops teleporting isn't a bug? Damn, what do I know!
then refund it and go to play somthing else, thanksNope, they just thought that was a good idea at the time so they made it that way. Worst game I have ever purchased.
i wouldn't say the worst game, but it finds new ways to disappoint you every time you play it.Nope, they just thought that was a good idea at the time so they made it that way. Worst game I have ever purchased.
Bounce Back I to multiply basic crafting reagents and maxdoc II and III to generate rare and epic. And with legendary crafting you can craft "beast mode" - a mod for Berserk cyberware that crafts from common/rare but dismantles to legendary... and there is more of that.I can create Maxdoc MK II for almost nothing and then disassemble for even more. Pure income in that. Zero logic.
Keep it up. As much as I want DLC information, fixing the bugs should be first priority. Please continue with the story you have written, critique from the gaming community is important but there are also suggestions here that do nothing to improve the game experience and should definitely not be the new direction. Looking forward to future updates
Patch 1.1 for Cyberpunk 2077 is now available on PC, consoles and Stadia!
In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates. At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience.
Stability
Various stability improvements including:
Quests/Open World
- Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
- Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
UI
- Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
- Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
- Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
- Fixed an issue where Judy could teleport underground in Pyramid Song.
- Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
- Fixed an issue where Takemura wouldn't call in Down on the Street.
- Fixed an issue where Jackie could disappear in The Pickup.
- Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
- Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
- Fixed an issue where opening the package wouldn't update Space Oddity.
- Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
- Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
- Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
Visual
- Fixed an issue where prompt for exiting braindance could be missing.
- Removed an invalid item from loot.
Achievements
- Fixed an issue where a grenade's trajectory could be displayed in photo mode.
- Fixed particles' hue appearing pink when viewed close up.
- Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
Miscellaneous
- Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
PlayStation-specific
- Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
- Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
- Fixed an issue where the "Continue" button in the Main Menu could load an end game save.
Xbox-specific
- Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
- Various crash fixes on PlayStation 4.
PC-specific
- Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
Stadia-specific
- It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
- Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
- Concert audio should no longer be inaudible in Never Fade Away.
- Fixed corrupted textures on several melee weapons.
- Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.
Same here. "Scan and Repair" didn't helped...
...FIXED: it was game console turned on
If you know how to get a refund on PC please share. It took more that 2 hours to get through the character creator and opening dialogue parts so steam refused to refund.then refund it and go to play somthing else, thanks
Disable your mods like game console, that fixed it for me with the same stacktrace.Yeah, after updating my drivers to the latest version, 461.89, the issue still persists
Stacktrace
```
Expression: EXCEPTION_ACCESS_VIOLATION (0xC0000005)
Message: The thread attempted to write to an inaccessible address at <address location>.
````
Ooof, that's rough tho ...
Oh my mistake, 5 years. The non existent AI is completely understandable now.
And to answer your question, no. The police still spawn in behind you, the Cars still act like they are part of a scalextric set and half of the enemies still stand there whilst you blast them in the face.
Interactivity with the world, better NPC AI, car chases and overhaul the police AI and wanted systems and random events other than gun everything down.
Ah the old reddit fantasy list. NO!!This list:
https://www.reddit.com/r/cyberpunkgame/comments/kmr1ro
If implemented would make the game PERFECT