try fixing the shadow of the character as well hehe kinda looks like a robot and sometimes I see it T-posing while equipping weapons and Projectile Launcher. also, make the gig quests longer I guess?
Talking about missing the point... well, you do you buddy!I think you completely missed the point of the post, and of the entire situation surrounding this game. By your response, it should've just been left alone as a failed, incomplete, bugged game, and everyone should just get over it.
I am more of a middle of the road guy. I am not sailing on the "all is good" ship lollipop, just as I am equally not ready to burn the house down. My biggest complaints about this game are simple. It is not a good representation of the source material (a table top game). And it did not do justice to the artists and developers who poured their hearts into it. Releasing a huge patch fixing bugs is great, but nothing in these patch notes, the preceding patches, or the press releases made by CDPR has yet to convince me that they are actually going to address many of the changes that players are hoping for. I really hope they do. But you really need to ask yourself, would you buy a table top game with a really pretty cover where stats and choices had no effect on your game? I am still waiting for that hint that they are committing themselves to make the game great. I really hope they do.Big amount of issues may be related to bugs with pathfinding for the NPCs. And there is in patch notes mention about fixes related to it. I played long enough to notice that in some places were NPCs really tough opponents, and on some like fishes in barrel. Next issue was slow reation of NPCs to V's position change. This also may be already adressed in patch. What I really do not understand is, why to be so impatient and do not test first the changes in game (hopefully in day or two), before continue with complains right after release of the patch notes. And there are some of points which may hide behind simple sentence huge amount of work.
I also wanna be able to hide all Loot Icons, except maybe the really valuable stuff like Legendary & Iconic gear, to remove the "looter shooter" vibe the game has. If I find random loot on my own, I want it to feel rewarding, not just looting everything I see, simply because an icon tells me to pick everything up.Does hiding the NPC names include hiding the floating merchant and quest icons that in your view of all the time? PLEASE add that as an option if it's not too late! We really need it for more immersion.
Also there seems to be a lot of changes to make things easier. Definitely need a harder difficulty option added in the future.
But for now, more UI customisation options please!
Thank you.
- Max Jones will no longer leave his room in Gig: Freedom of the Press before V comes in if V starts shooting the turrets.
It could be part of the 'And many more' section.The only thing that is keeping me from playing is the clothing store glitch where legendary specs vanish forever after 1st visit. I didn't see it in the notes so my copy sits waiting...
They literally used Viktor from 2018 Demo for patch 1.2 thumbnail View attachment 11202262View attachment 11202259
Welp, let's roll off the patch guys. It's too late for this anyway.This update should have been the initial release and you could have added promised fatures later but since 1.04 how many bugs have been fixed it shows how game is incomplete
I dont think a keybind for toggle walk is that unrealistic, nor overhaling the minimap, or just zooming it out so i dont miss every turn.Why?
What would mentioning how long the list of fixes was going to be change?
Things would've went down the same way. Look at this thread. They produced exactly what they said they would - a big patch to fix bugs. We got a few QoL improvements thrown in there and, yet, there are plenty who are still unhappy because they didn't get what they expected of the patch. Regardless of how unrealistic what they wanted was in the given timeframe or how what they expected was never the point of 1.2.
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