Detail draw distance seems to drop for me with every single patch and I haven't figured out what could be causing it. In the first build the game looked absolutely amazing, but with every subsequent patch I've seen the introduction of detail pop-in, and particularly many, many scenery items seem to lose details in an incredibly short distance. At night, light sources turn on only when V approaches them. Last patch it was like a couple of car lengths, now it is roughly not much longer than V's arms could reach.... I was hoping this patch would change it for the better since it has the next-gen upgrades, but no such luck.
One thing I haven't tried yet is complete reinstall of the game, but not sure if that would fix anything since verify/repair doesn't seem to do anything either. I have everything maxed, but switching out and turning on/off settings seems to have no effect.
I don't think soCan we get the DualSense controller features on the PC, too? That would be fantastic!
50 million modders all working on the game vs one team. There's no way they can keep up. I'm just glad they haven't given up on it. I still prefer the experience of playing on consoles personally.Mmm.. Still way behind modders. I can't play without mods anymore. Was expecting A LOT more additions, changes and new gameplay mechanics. Guess we'll never see the vanilla version being as good as what modders gave us through this year.
50 million modders, what? I think you got your numbers wrong. In fact, i'm pretty sure CDPR dev team is way bigger than the modding scene for CP2077.50 million modders all working on the game vs one team. There's no way they can keep up. I'm just glad they haven't given up on it. I still prefer the experience of playing on consoles personally.
Unfortunately, if they implement mods then they'd have to pay the modders. That would get very expensive very quickly. It actually severely limits what they can do. If an official update looks too much like a mod then they could get into trouble for stealing intellectual property or something I think. They probably have to look through all the existing mods and make sure that whatever they're planning hasn't already been done. Otherwise, all game devs would probably use existing mods to save time & money.Are you new to gaming? Normally no vanilla game is better than what modders can put out or add.....
Also this patch is already large enough ans was mainly focused on the next gen update and there still going to be other Tweeks and updates.
However again modding will always have improvements to any games allowed if people think something is better then what the devs wanted. Look at Skyrim, cities skyline, sims, finally fantasy 14... The devs never added some quilty changes to the game. Hell even Minecraft they may added some great ideas but there plenty of mods that make the game better they never added
Exaggeration to make a point. There's a lot of people who devote their free time to stuff like this. I just can't imagine there's only a handful of people who enjoy modding games. Regardless, I feel like it limits the possibilities for the game devs. They can't use the same code as modders because that's their intellectual property. They have to find ways to update the game and make it better without facing lawsuits for making something too similar to existing mods. Otherwise, I can't imagine any other reason why they wouldn't use existing mods to save time & money. That's just my guess, but if I'm right then all these wonderful mods are actually hamstringing the actual game devs.50 million modders, what? I think you got your numbers wrong. In fact, i'm pretty sure CDPR dev team is way bigger than the modding scene for CP2077.