Patch 2.11

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moving heat quest (phantom liberty) still crush man
and Z key doesn't change active objective anymore, do you know if they change it?
 
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im curious why every 3rd post is about "No FSR3" while there is so much more stuff relevant to mention/fix after this patch...
Well to be fair, CDPR and AMD kind of made a big deal about it appearing in this game months ago, also people are under the assumption that it's going to boost their framerate massively so they can crank up the graphics. It doesn't really work that way and some of these people are going to be somewhat disappointed when their game has a smoother framerate but massive input latency.
 
Well to be fair, CDPR and AMD kind of made a big deal about it appearing in this game months ago, also people are under the assumption that it's going to boost their framerate massively so they can crank up the graphics. It doesn't really work that way and some of these people are going to be somewhat disappointed when their game has a smoother framerate but massive input latency.
with all respect - cdpr made a big deal about a lot of things which never happend, dont know why people are still hyping everything they say.... its not like the comm have faced countless disappointments through out the years and their statements.... hope dies last i guess...
 
Well to be fair, CDPR and AMD kind of made a big deal about it appearing in this game months ago, also people are under the assumption that it's going to boost their framerate massively so they can crank up the graphics. It doesn't really work that way and some of these people are going to be somewhat disappointed when their game has a smoother framerate but massive input latency.
FSR 3 is not only abput frame generation, but also about better upscaling.
 
with all respect - cdpr made a big deal about a lot of things which never happend, dont know why people are still hyping everything they say.... its not like the comm have faced countless disappointments through out the years and their statements.... hope dies last i guess...
Yeah, but FSR3 actually is going to be in this game, so it's a bit different.
FSR 3 is not only abput frame generation, but also about better upscaling.
Fair point.
 
I have some suggestions for the next patch:
- Fix the enemies getting stuck inside vehicles, this is a problem that has been around for a long time and is very annoying

- Give the possibility to mute the music within the pause and inventory menus


- Being able to change the color of some vehicles is a really nice addition, but it would be nice if you could do the same with the rest of the cars and be able to keep the new colors even when you are out of the vehicle. Additionally, the Rayfield Aerondight's first-person view is buggy with the side windows blocked

Thanks
 
Now we have to wait again for a new patch that fixes the old patch? When should we expect it in what year?
you must be new to the club.... actually this is how its ever been since release.... patches broke as much as they fixed - the question remains tho, 2.12 when?
 
No flashlight/night vision implant yet, but they did randomly decided to change the chrome limit and make the game more restrictive AGAIN.
For God's sake, stop tweaking a singleplayer game to make it challenging for people who are just playing alone! I don't want to be looking and installing mods each time you decide you want to change the game's established mechanics yet again!

I've always loved the game since it launched, but I like with each update that intends 'to fix' and add/remove things we didn't want I keep getting more and more disillusioned with the game.
 
how does a cap which you can’t even archiv without mods or duplication glitches restrict anything AGAIN?… why do so many player moan about a cap which isn’t even reachable in a legit way?…

The game at launch didn't have a cyberware cap, which now they added.
The game at launch had mod clothes, which they reduced and then eventually ended up removing.
The game at launch had mod slots for weapons, which they removed.
The game at launch allowed you to buy crafting materials with your hard earned money, which now they removed.
The game at launch allwoed you to craft weapon mods, which (they don't let you know in afvance) can't lock you out of future upgrade if you scrape or sell the white (level 1) mods.
The game at launch allowed you to pick and choose which missions in Watson you wanted to do before the heist, and now you're forced to follow them in certain order and unlock them.
The game at launch didn't have a scaling skill pass, which they eventually added.

Should I continue? Cause there's many more examples like this. I played the game at launch and completed multiple playthroughs, so I got to experience all the arbitrary out of the blue changes they kept putting over and over and over. I'm not just 'moaning' about the cap as you say, but in general about how CDPR can't stop tweaking and changing things and making them more restrictive for a singleplayer game, instead of giving us the freedom like we had at launch.
They wanna add challenges for the player? Make it optional then. Don't fix what is broken, cause the huge majority of time they ended up breaking things by adding this changes no one asked for.
 
Lets stay to cyberware capacity in specific and not everything what pisses you off personally lol.

there was no capacity limit because they most probably didn’t expected (a bit naiv) that people would mod or exploit to get over the intended number you can reach in a legit way with shards & perks only which is way below the current cap. They NEEDED to implement the cap because at some point the game just bugs out and causes problems if you get to high and reach an unexpected capacity - plain & simple if you like it or not. end of story

edit: btw I’m not impressed by your background i play since release as well with a playtime beyond 3k hours. Im aware of everything you pointed out so no need to lecture - non of these words explain why one should rage about a cap which isn’t reachable at all ^^
 
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Unable to play the game since I installed the patch today.
I get through the loading screens up until the last 'continue' prompt, but when i try to load into the game it crashes to dektop.
Any ideas?
 
You know that Memory Wipe is supposed to do what Sonic Shock did but in a legit way ?

I can perfectly play my stealth netrunner with Memory Wipe T4, if you want even more you can use the intended stealth Cyberdeck, the Arasaka one which add a cool pressure mecanic with the trace progress AND a reduced Memory Wipe cost, which drop the T4 to 8 ram cost instead of 10.

Sonic Shock never had any description related to trace progress, Memory Wipe had.
Don;t see how Memory Wipe will work, but I will give it a try - Sonic Shock did have the right description, your target was disconnected his network for a short period, so if you took him down before he regained his/her abilities then their mates would not realise they were down.

Edit - screen shot for Sonic Shot added.
 

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sadly, there are still common - and I assume they belong to the most reported bugs in this game - bugs not fixed. beside the new imported bugs with this patch.

still weird NPC and car spaws, LOD problems, blurry textures (ads, etc), pop ins of NPC/cars, NPC / car model change close to you / even direct in front of you, etc.

H10 building can't still close the window - bug from "really want to stay in your house" quest

dialogue ui is sometimes blocking doors, so you can't interact / open doors to leave building/shop.

still bug you can't loot bodies, so danger you miss cyber shard

got message from ana friedmann to bring her biomon...despite I finished the quest already....

can't change keybinding...used key "5" for radio.....patch overwrite it with "Z" ingame, despite my keybinding still "5".....
 
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