Would be funny if Ball transformed into a random 4 Provision card.Also, i would like to know when the cards hit the provision cap (currently 15, only ball has this), if they just stop transforming or what exactly happens.
Would be funny if Ball transformed into a random 4 Provision card.Also, i would like to know when the cards hit the provision cap (currently 15, only ball has this), if they just stop transforming or what exactly happens.
It transforms into a 4 Provision Card.Also, i would like to know when the cards hit the provision cap (currently 15, only ball has this), if they just stop transforming or what exactly happens.
Yeah, I noticed the same.Also, its very funny to see the greed on most players, with 5 or 6 scenarios unprocced
I now went for a bit of a different deck where i go way above the usual 25 Card Limit with tons of low provision Cards for a Big Pincer Maneuver Erland finisher and a Enslave 7 Deck and now i enjoy the Seasonal Mode a lot more.@OneWhoCravesSouls Thanks, your advice to make singleton decks for seasonal was brilliant, i've already had quite a few Radeyahs and Shupes.
Anyway, im sorry you're not enjoying, im having a ton of fun, and will probably do a guide for it today or tomorrow, which ill update from time to time.
I didnt go for Ciri Nova because i built a Lippy deck (it actually works many times) - you can never have lippy on hand obviously, but there's many possible tutors, and at 13p Oneiro happens quite often.
I also started with Blaze of Glory, since cards on deck arent transformed, but my Lippy screwed me up and at the 1st match i didnt have any SK cards left on deck and lost because of it
Also, its very funny to see the greed on most players, with 5 or 6 scenarios unprocced, i've gone a different route and i won 4 of my 5 matches, so i must be doing something right.
HahahahahaI now went for a bit of a different deck where i go way above the usual 25 Card Limit with tons of low provision Cards for a Big Pincer Maneuver Erland finisher and a Enslave 7 Deck and now i enjoy the Seasonal Mode a lot more.
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Yeah, if I'm unsure about a card I just hover over it to see it's effect. I'm puzzled as to why this is necessary. Something like Shield which is an active ability is ok but adrenaline isn't the ability so much as a condition for the active ability so it really didn't need highlighting.I understand the value of highlighting cards with Adrenaline when the threshold hits, but I would like an option to turn it off (just like I turn off all others helping traits in the config menu). Some VFX changes were very welcome (like the shield one, it wasn't very clear in old Gwent videos when a unit got a shield other than the round icon), but this one is both distracting and drawing the player's attention to that shift as soon as it takes place.
I see the benefit for newcomers to the game, but once you get a few months in, a player should know well enough the deck they're playing to have the option to turn the helpers off. This is not criticism to the ones who like the new effect, I just would like an option to toggle it off. It could be in the config menu itself, or just like the row count option - you just click to show or hide it.