Skyrim is a bad example to take in consideration there are plenty of third person rpgs were the character moves extremely good and have great animation as well.. And again nobody here is talking about not wanting FPP at the countrary we just want a toggle between the two.
This is not an FPS is a roleplaying game where you are supposed to create your character were the setting explains is important to look cool while you are doing cool stuff..
And i don't get the same if i am forced in a prospectively wrong underwhelming visual for customization that reastrain what is a big part of cyberpunk.
Skyrim is a game of 2011 and bethesda is using the same engine since oblivion. Heck even arma 3 has a better third person visual than skyrim.
Skyrim is a good example for one particular reason: It shows the problem never went away.
There were games prior to Bloodlines with great TPP action. The Zelda series, for example, has always excelled in TPP when 3D.
And they all suffered from the same problem: TPP is simply bad for using firearms. You can't use a scope or aim down the sights in TPP; it has to switch to FPP to be useful. Unfortunately, when you design a game around two perspectives, which one you focus more resources on depends on which one you feel will be more used; for a firearm-heavy game, this means you need FPP working far more than TPP. Thus, games with both perspectives and heavy gunplay tend to focus more on FPP than TPP and have a lacking TPP.
You see this result in Bloodlines. And in Skyrim, as an unintended consequence of an engine intended primarily for Fallout.
Another aspect, and one not discussed as much, is camera bugs. Toggle perspective games are very prone to buggy cameras; even the best examples I've seen mentioned have noted unpatchable camera glitches that the players simply have to learn to live with and work around. GTA, Skyrim, Fallout, Bloodlines; it doesn't matter. The problem has not gone away since the days of Bloodlines, and by all evidence simply won't due to inherent limitations of our technology.
And before someone argues CDPR can do it: They've never done a toggle perspective before, and have made it clear this time around they are not willing to try it in base game beyond driving. So anything they do after this with a toggle will be an tacked-on option the game's engine wasn't designed to handle, and thus guaranteed to be buggy and unsatisfying.
So, pretty much, TPP has to be a base-game focus from the very beginning if you want to avoid another Skyrim. Unfortunately, take one look at the issue of TPP and using firearms to see why it is they had incentive not to go that path.
This is not to say FPP is inherently superior. Just that, for a game as firearms-heavy as CP2077 is going to be, there are parts of the game where TPP will be literally useless, and that helps explain why it is CDPR decided to put all of their efforts into the perspective they need working and not the one that is of lesser importance for this particular game. Just like they did with the Witcher series and TPP.
As for seeing your character: Even Doom 3 had working mirrors. It's not that hard for you to see your character while in FPP if they put in the effort.