I ran Cyberpunk for many dedicated groups for years, and what I revere about Cyberpunk was, that there was a group of people there going through that adventure together and the decisions and moments made by that crew. I spent time in Night City, in every echelon and have known (been) its bartenders, urchins, corp wage slaves, 'clave wanabees, nerks, cyberpsychos, masters, slaves and the rest, deeply. When I look back and think through the scenarios that I wrote or the times spent in purchased vignettes, I remember how they were special because of the inter-relations of real people making real decisions spontaneously to experience something unique. Those decisions most often would never be necessitated if you weren't holding up your end of a team effort or trying to save someone who you owe for saving you three or four times that evening or month. If you don't give at least a coop module, it will absolutely not be Cyberpunk for me, not the real honest, TRUE, Cyberpunk. Just another great game, I am sure, but not pure and not true.
Take away the aspects of pen and paper classes trying to be the best at what they do for someone else and it is like taking away the mystique of the near-holy grit and grime of Night City, and you all you are left with is dirt, neh?