Yup, the RT reflections are the culprit for the lower general framerate. They need to add adjustable reflection quality.
Still, I'm not sure if they are the cause for memory leaks. I don't think it matters - as soon as you enable any RT effect the BVH structures which occupy some VRAM get build anyway, regardless if its just for shadows of reflections.
Still, I'm not sure if they are the cause for memory leaks. I don't think it matters - as soon as you enable any RT effect the BVH structures which occupy some VRAM get build anyway, regardless if its just for shadows of reflections.