Ya, I'm not 100% convinced that this game really needs it - most of the graphical benefits of DX11 are very well simulated with the RED engine, except for the tessellation, but I can live without that. I know there are a lot more benefits to DX11, but honestly I think it'd just cause more headaches than not.Reod said:Will TW2 get DX11 love?And if so its impossible/possbile before Xbox360 release?
BlaiddGwyn said:What features of DX11 do you miss the most? Is there anything about the current graphics that disappoint you? Just curious.
Dunno about that - but I only have tested DX11 once. In DA2. Nope, not faster, went from normal FPS to less than 1 FPS. Probably a bad example, but I know no other.WardDragon said:...so I think hypothetically with DX11 the game would look as good as it does now but would run faster.
DelightfulMcCoy said:Dunno about that - but I only have tested DX11 once. In DA2. Nope, not faster, went from normal FPS to less than 1 FPS. Probably a bad example, but I know no other.
This might trail off in the wrong topic, but I actually welcome that developers are still stuck in the DX9 mentality, because look at the amazing graphics they have managed to squeeze out of it - truth be told, when I played Doom3, I was sure that DX9 had reached its zenith, and that it could not look any better. Now granted, Doom3 still has some pretty cool graphics, I mean, some things about it can still stand on their own, but if you look at the effects (not just the graphics) that DX9 is still giving us, well, I'm happy - because even a decent graphics card can now play current games in their full glory. If developers were all on the DX11 bandwagon, my GTX460 would be a low-end card (performance wise), but as it is now, it's an xacto-knife with DX9, and DX10 games. Forget about ubersampling for now, it's not a good or efficient code, and it absolutely does not make any difference visually - and yes, argue it all you want - you and I both know that if you were given a blind test and asked to choose between which has uber on and off, you would only be guessing at best. Yes, I am very much aware of the uber on/off screenshot comparisons, but if you put anything side by side you can deduce variances, but show them alone, and your brain won't spot a pixel of a difference unless you have hawk eyes and an implacable visual memory. So the point is that ubersampling is simply not worth the effort!WardDragon said:I have a DX10 graphics card so I can't even benefit if they do add DX11 (at least not until I upgrade which won't be for quite some time). Having said that, I would expect better performance if they used DX11. For example, there's got to be a more efficient way to do antialiasing than ubersampling, so I think hypothetically with DX11 the game would look as good as it does now but would run faster. However if I actually had a PC that could run DX11 games then it would probably run TW2 much faster than my current PC anyway, so I'm not too bothered by it if TW2 remains purely a DX9 game.
BlaiddGwyn said:Ya, I'm not 100% convinced that this game really needs it - most of the graphical benefits of DX11 are very well simulated with the RED engine, except for the tessellation, but I can live without that. I know there are a lot more benefits to DX11, but honestly I think it'd just cause more headaches than not.
What features of DX11 do you miss the most? Is there anything about the current graphics that disappoint you? Just curious.
Yeah, DA2 is a really bad example. I remember the highest graphics settings (I think related to DX11) were even severely bugged on initial release, and that's why the FPS sank like a rock. They had to fix it with a patch - how it escaped QA and still made it into the first release is unforgivable, though. Yet another example of how certain game companies really screw us over by selling unfinished products. The game didn't even look very good with those fancy DX11 effects, anyway... Just something they threw together in a vain attempt to please the PC players who have time and time again lamented the fact that they're always stuck playing lazy ports of pure console games.DelightfulMcCoy said:Dunno about that - but I only have tested DX11 once. In DA2. Nope, not faster, went from normal FPS to less than 1 FPS. Probably a bad example, but I know no other.
BlaiddGwyn said:Forget about ubersampling for now, it's not a good or efficient code, and it absolutely does not make any difference visually - and yes, argue it all you want - you and I both know that if you were given a blind test and asked to choose between which has uber on and off, you would only be guessing at best. Yes, I am very much aware of the uber on/off screenshot comparisons, but if you put anything side by side you can deduce variances, but show them alone, and your brain won't spot a pixel of a difference unless you have hawk eyes and an implacable visual memory. So the point is that ubersampling is simply not worth the effort!
BlaiddGwyn said:With The Witcher 2, as many have already pointed out, there's really no need for it. The game looks stunning as it is, and mimics many of the benefits of DX11 extremely well, already. Haphazardly including it, just because, would probably achieve nothing of interest. The theory that it would improve performance, I can't really comment on - I have no idea how that would work in practice.