I've enjoyed the majority of Bioware's games, and I think overall, they have improved the way they incorporate romance into their games and in many ways, led the industry in that department. However, I think Bioware's party-based approach to their games makes it easier for them to implement their romances more equally. Specifically, Bioware games typically introduce the player to the majority of romantic options in the very beginning of the game, and then from there, you're given a chance to build a relationship with one of the romantic interests. It's a great method to create relationships in the game, but it can also be seen as a bit formulaic.
Cyberpunk 2077, on the other hand, introduces the romantic interests in a more organic manner. You meet Judy in the beginning, Panam and River in the middle, and Kerry towards the end, dependent on the story unfolding. Some of the characters are more involved with the main quest (Judy and Panam), one is related to Johnny's character (Kerry), and one is involved in a separate side plot (River).
I think because it's done in this manner, it's probably a bit more difficult trying to give the same amount of content for each character. Especially for River, I think a legitimate concern for a writer is how to give him more content without detracting too much from the main plot. I'm not saying it's impossible, but I'm just trying to look at this subject from a variety of angles.
At a glance, each romance in Cyberpunk 2077 starts once the character in question wraps up their personal arc. Judy's romance starts after dealing with Clouds, Panam's romance culminates as she reunites with her clan and becomes co-leader, River's romance begins once he's had a moment to breathe after saving his nephew, and Kerry's blossoms after dealing with Us Cracks.
Panam's storyline in particular was written with moments that allowed for flirtation to occur (staying at a hotel, abandoned house, campfire, etc.). In contrast, I can completely understand why most of Judy's storyline doesn't offer much flirtation because of the tragedy she experiences. River's questline also doesn't leave much for flirtation because he's clearly stressed while trying to locate his nephew. Like Panam, Kerry's quest isn't as stressing as Judy's or Rivers, so there are moments of levity (like when he jokingly invites you to bed if you talk to him shortly after meeting him, or having a touching moment with him after the concert).
Perhaps there are ways it could've been improved, but I thought each of the romances in Cyberpunk 2077 played out in a manner that felt in-line with each character's personality and circumstances.
Cyberpunk 2077, on the other hand, introduces the romantic interests in a more organic manner. You meet Judy in the beginning, Panam and River in the middle, and Kerry towards the end, dependent on the story unfolding. Some of the characters are more involved with the main quest (Judy and Panam), one is related to Johnny's character (Kerry), and one is involved in a separate side plot (River).
I think because it's done in this manner, it's probably a bit more difficult trying to give the same amount of content for each character. Especially for River, I think a legitimate concern for a writer is how to give him more content without detracting too much from the main plot. I'm not saying it's impossible, but I'm just trying to look at this subject from a variety of angles.
At a glance, each romance in Cyberpunk 2077 starts once the character in question wraps up their personal arc. Judy's romance starts after dealing with Clouds, Panam's romance culminates as she reunites with her clan and becomes co-leader, River's romance begins once he's had a moment to breathe after saving his nephew, and Kerry's blossoms after dealing with Us Cracks.
Panam's storyline in particular was written with moments that allowed for flirtation to occur (staying at a hotel, abandoned house, campfire, etc.). In contrast, I can completely understand why most of Judy's storyline doesn't offer much flirtation because of the tragedy she experiences. River's questline also doesn't leave much for flirtation because he's clearly stressed while trying to locate his nephew. Like Panam, Kerry's quest isn't as stressing as Judy's or Rivers, so there are moments of levity (like when he jokingly invites you to bed if you talk to him shortly after meeting him, or having a touching moment with him after the concert).
Perhaps there are ways it could've been improved, but I thought each of the romances in Cyberpunk 2077 played out in a manner that felt in-line with each character's personality and circumstances.
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