I'm not totally sure I can word this in a way that isn't pure sodium but I swear I'm trying. I can't pull much positive from that whole interaction. While it's always a good thing to remember that devs are people and to appreciate the time creators put into their projects, players can't actually, really appreciate the amount of time a thing took to make just because it took a lot of time. It's well and good to bring up that River's quests had a lot of variables, but one of those variables is "lol you killed him." And if braindances were harder to make, I would have loved to skip a braindance scene or two if it meant I didn't have to get thrust immediately into the "I miss you" call without any other sort of lead-in considering that was the only option a straight female V had.Yeah, that left a bad taste in my mouth even though I get what he's saying. It somehow makes it...more? frustrating? to hear that explanation. Like, I get that there's more variables to River's story, I get it, but how does it make it better that there's no romance anything until the last five minutes of the storyline (not counting snide comments from Johnny)? It justifies it but also absolutely doesn't.
Then the way he brought up the Witcher romances almost made it sound like the "we're just a slave to the narrative" reasoning that I mentioned as one of my worst case scenarios a few posts/pages back. "One option just fit in better" is great when you're talking about choosing between one of two female options for a set straight guy PC. When you're talking about 2 out of 4 orientations not "fitting the ideas" it hits a little different and a little more square in the chest. That's ignoring entirely that it's highly unlikely anyone thought that River and Kerry's personal arcs were in danger of feeling bloated. 3 quests for River. 3 quests from meeting him to sealing the deal.
That's not all of it by a long shot, there was so much there to unpack in such a short amount of time. (Edited a bit for next-day regret for the high sodium content.)
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