Suhiira;n10382902 said:
My personal (and I want to stress PERSONAL) thoughts are that CDPR wants to take in-game interactivity with and by NPCs to new levels. Way back when NPCs were static, then they started moving and mostly shared the same handful of dialog options, then they started having daily routines and generic reactions to in-game events (start a fight and they flee sort of stuff). We're now at a crossroads. More, and more detailed interactions with NPCs requires not only a good AI but also time ... LOTS of time ... on the part of the developer. So, add months to a games development schedule or hire a lot of people to use the tools the engine coding team (hopefully) made relatively easy to use.
But adding that level of NPC (re)activity also means you need more art and animations, thus more time ... or people.
My two cents.
What sort of new levels are you thinking, personally?
Right now, I'm drawing a blank. You can have the world react to you and CDPR is supposedly using TW3's season generation system to rebuild buildings and stuff after you or your actions destroy them, which hints at interaction, but that's less AI and just generally game programming.
Maybe NPCs could have more varied responses to your actions? GTA V dipped into this
ever so slightly, but it's still one of the better systems I've seen. Instead of just getting out and running away from you, sometimes NPCs will duck in their seat, plow forward and run you over if you aim a gun at them. Other times, they'll put their hands up. Other times, they
will run away.
If you drive a fancy vehicle around town, people will stop to take pictures and make comments. If you wreck havoc or hurt people, someone might take pictures and post it on social media, alerting the authorities, or just outright call the cops.
Is that sort of
along the lines of (Not exactly that) what you mean?
I'm not expecting specific examples, I just wanted a general idea of what you had in mind.