So I'm back to playing scoia at the moment, mainly bc of the gaunter challenge but also bc ST is my favorite faction from a lore and flavour side of things. after playing wild hunt, skellige and even NR for a bit I noticed something (that I already knew tbh)... ST bronzes are horrendously bad, especially in the 4P area.
the new dryad enchantress is really strong and in line with the general power creep this game is experiencing (again) but most of the roster is utter unplayable garbage.
ofc I'm not only complaining but have some suggestions for buffs, feedback welcome.
Scoia'tael Neophyte: make it a 4power card with effect: if you control at least 5 elves, spawn a copy of itself into the other row. this makes it a decent swarm cashout card (the only thing elves are good for atm) that can rival cards like mahakam guard and other swarm profiting cards, while having an advanced yet reachable condition. could also work as a 3 power with an easier condition, but it would still feel underwhelming imo.
alternatively: if there is an elf on this row, spawn 2 copies of this unit into random allied rows (or this row), similar to congregation.
Elven Wardancer: change to 4 power: deal 1 damage. devotion: deal 3 damage. just another regular 7 for 4 devotion card which I think are a nice addition, changing this card from a never used to a decent one.
Hawker healer: devotion: heal an allied unit by 4 and boost it by 2 (basically combine effects)
Farseer: reveal a random card from your deck, if it's a special card, boost self by 4. the potential 2 boost on this card are barely worth the disadvantage of showing parts of your deck to the opponent. the design of this card is inherently bad, but in spellatael it could be usable then.
Dwarvan Agitator: honestly just make this 4power and boost dwarf in hand by 2. a conditional 6 for 4 like most of the other bronzes by now.
Dol Blathanna Bomber: could honestly be 2 or even 3 power and damage 2 random units by 2. the random aspect of this card make points very unreliable anyway, so it could in some cases be a 7 for 4. in current patch, this can easily be a 1 for 4 in some matchups.
Vrihedd Officer: change effect to (melee) boost adjacent elves by 2.
vriheed sapper: needs atleast 4 power and boost elf in hand by 2. even then its not good as there is almost no handbuff synergy for elves. might be too strong at 5 power, honestly the card should just be changed altogether. currently, with wardancer these 2 cards combo as 11 for 9prov. is that good? no, it's not.
CDPR will probably never read this but I still felt like giving some feedback in the hopes of something.
the new dryad enchantress is really strong and in line with the general power creep this game is experiencing (again) but most of the roster is utter unplayable garbage.
ofc I'm not only complaining but have some suggestions for buffs, feedback welcome.
Scoia'tael Neophyte: make it a 4power card with effect: if you control at least 5 elves, spawn a copy of itself into the other row. this makes it a decent swarm cashout card (the only thing elves are good for atm) that can rival cards like mahakam guard and other swarm profiting cards, while having an advanced yet reachable condition. could also work as a 3 power with an easier condition, but it would still feel underwhelming imo.
alternatively: if there is an elf on this row, spawn 2 copies of this unit into random allied rows (or this row), similar to congregation.
Elven Wardancer: change to 4 power: deal 1 damage. devotion: deal 3 damage. just another regular 7 for 4 devotion card which I think are a nice addition, changing this card from a never used to a decent one.
Hawker healer: devotion: heal an allied unit by 4 and boost it by 2 (basically combine effects)
Farseer: reveal a random card from your deck, if it's a special card, boost self by 4. the potential 2 boost on this card are barely worth the disadvantage of showing parts of your deck to the opponent. the design of this card is inherently bad, but in spellatael it could be usable then.
Dwarvan Agitator: honestly just make this 4power and boost dwarf in hand by 2. a conditional 6 for 4 like most of the other bronzes by now.
Dol Blathanna Bomber: could honestly be 2 or even 3 power and damage 2 random units by 2. the random aspect of this card make points very unreliable anyway, so it could in some cases be a 7 for 4. in current patch, this can easily be a 1 for 4 in some matchups.
Vrihedd Officer: change effect to (melee) boost adjacent elves by 2.
vriheed sapper: needs atleast 4 power and boost elf in hand by 2. even then its not good as there is almost no handbuff synergy for elves. might be too strong at 5 power, honestly the card should just be changed altogether. currently, with wardancer these 2 cards combo as 11 for 9prov. is that good? no, it's not.
CDPR will probably never read this but I still felt like giving some feedback in the hopes of something.
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