Scoiateal Spell deck inconsistencies
I love scoia, but since I never play them in ranked, (cuz I always experiment with crazy hybrid ideas) I don't really comment too much about their specific builds. But now with the hotfix out, I feel there are a few things out there that just make no sense, and while the mood of certain faction players is often soured with the smallest nerf, causing an avalanche of whining, Scoia players just go ''ooh! New challenge! Let's make 16 new decks'' and we don't really hear from them too much.
So here's what I don't get:
Sage banishing the special card- why? Freya doesn't have a ''1 time only'' clause on the unit it resurrects. In fact, many times the more you resurrect the same unit, the stronger it becomes. So why is it ok for a PoF to bring out the same bronze card at 9str, then at 13 str, then at 16 str, while a sage can only resurrect his 8str swallow potion once?
Ithlinne restrictions vs. Nature's Gift Ithlinne- the good news: you get to choose a card, then play it twice. The bed news: it takes up a gold slot, gives you only 2 strength, and choice is restricted to a bronze spell or weather (no organic, no tactic, no alchemy, no silvers) While there's a silver card that lets you pick any bronze or silver special card from your deck. Yeah, you only play it once, but does that (+2 points on the board) really balance out when you compare the two?
I don't think such restrictions make sense when you look at the broader picture...
I love scoia, but since I never play them in ranked, (cuz I always experiment with crazy hybrid ideas) I don't really comment too much about their specific builds. But now with the hotfix out, I feel there are a few things out there that just make no sense, and while the mood of certain faction players is often soured with the smallest nerf, causing an avalanche of whining, Scoia players just go ''ooh! New challenge! Let's make 16 new decks'' and we don't really hear from them too much.
So here's what I don't get:
Sage banishing the special card- why? Freya doesn't have a ''1 time only'' clause on the unit it resurrects. In fact, many times the more you resurrect the same unit, the stronger it becomes. So why is it ok for a PoF to bring out the same bronze card at 9str, then at 13 str, then at 16 str, while a sage can only resurrect his 8str swallow potion once?
Ithlinne restrictions vs. Nature's Gift Ithlinne- the good news: you get to choose a card, then play it twice. The bed news: it takes up a gold slot, gives you only 2 strength, and choice is restricted to a bronze spell or weather (no organic, no tactic, no alchemy, no silvers) While there's a silver card that lets you pick any bronze or silver special card from your deck. Yeah, you only play it once, but does that (+2 points on the board) really balance out when you compare the two?
I don't think such restrictions make sense when you look at the broader picture...