Looking back at DigitalFoundry's old coverage of patch 1.61 is depressing. The guy mentions the bug at
15:47, but spends less than a sentence on it and seems to think it's only a Series S problem: "...and in fact, on series X specifically, there's moments where the image momentarily breaks up during basic forward movement..."
The ridiculous part is that you can actually see it happening in their own Series X footage earlier in the same video. (
~4:45) It's not as clear as it is in the darker footage, but it's definitely there.
Considering just how often you can see it happening in the Series S footage (
14:20), I cannot understand why DF chose to bury the lead like this. The rest of the video is mostly gushing about how great FSR is, and as far as I'm aware, they don't mention the issue again until the 2.0/PL video, where they give the issue barely more attention than they did in the first video. Hell, Richard just did a video on benchmarking CP2077 that is full of
Xbox footage where the FSR artifacts are blatantly obvious, but not a single mention made.
I feel like a proper treatment of this issue from an outlet like DF would be one of the few things that might motivate CDPR to get off their lazy asses and fix this issue, so it's disappointing that DF have glossed over it so much.