Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    GWENT MASTERS COMMUNITY TOURNAMENTS SUGGESTIONS
  • STORY
  • GAMEPLAY
    NILFGAARD NORTHERN REALMS MONSTERS SCOIA'TAEL SKELLIGE SYNDICATE
  • TECHNICAL
    PC iOS Android
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
NILFGAARD
NORTHERN REALMS
MONSTERS
SCOIA'TAEL
SKELLIGE
SYNDICATE
Menu

Register

Should Blue Strip Scouts have a higher provision cost?

+

Should the Blue Stripe Scout provision cost be increased?

  • Yes, and/or decrease face value

    Votes: 4 8.0%
  • Yes, to 6 provisions

    Votes: 4 8.0%
  • Yes, to more than 6 provisions

    Votes: 2 4.0%
  • No

    Votes: 36 72.0%
  • No, the face value should decrease

    Votes: 3 6.0%
  • Don't know

    Votes: 1 2.0%

  • Total voters
    50
Prev
  • 1
  • 2
First Prev 2 of 2

Go to page

Thudedous

Thudedous

Rookie
#21
Aug 2, 2019
Commando could just summon not all others but just up to two (or even 1 but i think 2) with single order - so enemy can counterplay.
 
deckard_kaine

deckard_kaine

Rookie
#22
Aug 2, 2019
Thudedous said:
Commando could just summon not all others but just up to two (or even 1 but i think 2) with single order - so enemy can counterplay.
Click to expand...
And this is how you kill a card. Commandos involve a slow paced strategy, one needs to build a board for it to flourish. It's a typical "high risk, high reward" card. Just because you fell victim to that high rewarding, doesn't necessarily mean you have to kill such a unique card.
P. S.
By the way, I'm a Nilfgaard player. Just so you know that I'm not biased saying this. Cheers, brother, and heads up!
 
  • RED Point
Reactions: SMiki55
B

bojerbela

Senior user
#23
Aug 2, 2019
Thudedous said:
Commando could just summon not all others but just up to two (or even 1 but i think 2) with single order - so enemy can counterplay.
Click to expand...
You can't say that with a Vernon Roche profile picture 😆😃
 
mazeebra

mazeebra

Forum regular
#24
Feb 7, 2020
Well, it's been awhile since I've played Gwent, but obviously this has not been changed.

Anyways, the deck is silly, but part of that tactic made it into my Henselt deck, which is based around control and mages. Depending on the draw I can play this tempo tempo move in round 1, 2 or 3. I've never seen anyone give me GG after a game where I used this move.

On the other side of things, I've come to see how bad this spawn mechanic is outside of Bluestripes decks and those Skellige maidens (whom are far easier to counter), in the new Syndicate Firesworn spawn decks.

In any case, many people say it's possible to counter bluestripes, but it's not really possible. I've almost always managed to play this move in my old and my new deck. I feel sorry for the opponent.

It might not be a pro type deck, but it belongs in the category of "abuse decks".
 
InkognitoXI

InkognitoXI

Senior user
#25
Feb 8, 2020
Problematic at Rank 20 and less, irrelevant at higher ranks.
(And Commandos are not even playable anymore)
 
mazeebra

mazeebra

Forum regular
#26
Feb 8, 2020
InkognitoXI said:
Problematic at Rank 20 and less, irrelevant at higher ranks.
(And Commandos are not even playable anymore)
Click to expand...
Are you serious? Perhaps not a pro ranks, but at high ranks (above 10) many people abuse this silly mechanic. Not playable anymore? They are even more playable now. Non of the problems were removed, and Vernon Roche was changed to make this tactic even more viable.

Unless the opponent only has locks and 4+ damage cards at hand and in their deck, then you will be able to play this troll move. I know it, because I tested it during the time of the activity in this thread, and I recently tested it again.

What's worse is that nothing was done about spawn shenanigans, but rather added to it in the Firesworn Zealot deck. I don't have much experience with that deck, but I could not see any obvious counters to it playing a "normal deck". Unless you are big on artifact destroy, they will have both zeal and "endless charges" (coins) to spam the board.

Perhaps I'm wrong about the Firesworn Zealot deck being a troll deck too. Perhaps enlighten if I am wrong.
 
InkognitoXI

InkognitoXI

Senior user
#27
Feb 8, 2020
mazeebra said:
Are you serious? Perhaps not a pro ranks, but at high ranks (above 10) many people abuse this silly mechanic. Not playable anymore? They are even more playable now. Non of the problems were removed, and Vernon Roche was changed to make this tactic even more viable.

Unless the opponent only has locks and 4+ damage cards at hand and in their deck, then you will be able to play this troll move. I know it, because I tested it during the time of the activity in this thread, and I recently tested it again.

What's worse is that nothing was done about spawn shenanigans, but rather added to it in the Firesworn Zealot deck. I don't have much experience with that deck, but I could not see any obvious counters to it playing a "normal deck". Unless you are big on artifact destroy, they will have both zeal and "endless charges" (coins) to spam the board.

Perhaps I'm wrong about the Firesworn Zealot deck being a troll deck too. Perhaps enlighten if I am wrong.
Click to expand...
I really do not intend to sound mean, however Blue Stripes Commando decks are past their prime and require an inferior leader ability (Inspired Zeal) to function properly.
The game has moved beyond them.

As for the Firesworn Zealot deck, the problem with that deck is that it is incredibly vulnerable to being bled.
Beyond that the deck does not even put out good enough tempo to be afraid of in a long round.
The Flame artifact is an initial 6 point play, just to be worth its provisions one has to spawn several Zealots, just so it draws even with its provision cost.
 
  • RED Point
Reactions: Allistre
M

mert41994

Forum regular
#28
Feb 8, 2020
Blue Stripes Scouts has a few spots to play. Something with Henselt maybe but it's too weak imo, commandos requires 1 turn to play which is okey and with buff deck you can play with Dun Banner Cavalry. Scout kicks a card to bottom of the deck, you can't get value without a activator, only works against milling decks.
If you can't draw scout when combo is ready, it's a 4 provision 4 point solid card, nothing more. I don't see any reason to nerf it.
 
mazeebra

mazeebra

Forum regular
#29
Feb 8, 2020
InkognitoXI said:
I really do not intend to sound mean, however Blue Stripes Commando decks are past their prime and require an inferior leader ability (Inspired Zeal) to function properly.
The game has moved beyond them.

As for the Firesworn Zealot deck, the problem with that deck is that it is incredibly vulnerable to being bled.
Beyond that the deck does not even put out good enough tempo to be afraid of in a long round.
The Flame artifact is an initial 6 point play, just to be worth its provisions one has to spawn several Zealots, just so it draws even with its provision cost.
Click to expand...
You don't need zeal, you have many potential supporting cards for this move, including giving shield. If someone wants to play this move, there is very little anyone can do about it, lest they only have locks and damage cards. This can be done from a minimum to a maximum, depending on what kind of deck you build.

Like I said, I don't know the firesworn zealot deck very well yet, but it seems quite troll-ish. I don't think there should be troll decks outside of Monsters ;)
Post automatically merged: Feb 8, 2020

mert41994 said:
Blue Stripes Scouts has a few spots to play. Something with Henselt maybe but it's too weak imo, commandos requires 1 turn to play which is okey and with buff deck you can play with Dun Banner Cavalry. Scout kicks a card to bottom of the deck, you can't get value without a activator, only works against milling decks.
If you can't draw scout when combo is ready, it's a 4 provision 4 point solid card, nothing more. I don't see any reason to nerf it.
Click to expand...
To be honest, I don't know how efficient it really is. I doubt it is used alot in pro ranks, but below that it is used to various degree. I've tried it myself, and as I said GG after the game is not something to expect when playing this way.

It's not only so much that the move in itself potentially is overpowered, as it much as it just feels wrong and shouldn't be this way.

Let's just assume a minimum, you play a 10p gold, create a copy with a shield. Opponent plays something (presumably not against the shield). You play 4p scout, draw out 2 commandoes, opponent plays something, you play another 4p scout, draw out another commando.

Now you have 27 points on the table and opponent 2 cards on the table, and it's his/her turn.

I'm not saying Gwent is the same as say January 2019, but at that time, playing 12 points with the Witcher trio (1 move, not 3) was somewhat of a tempo change that could potentially be problematic.
 
Last edited: Feb 8, 2020
InkognitoXI

InkognitoXI

Senior user
#30
Feb 8, 2020
mazeebra said:
You don't need zeal, you have many potential supporting cards for this move, including giving shield.
[...]
Click to expand...
You actually play the Shield cards ?
Is that not worse than playing Inspired Zeal to begin with ?

mazeebra said:
[...]
To be honest, I don't know how efficient it really is. I doubt it is used alot in pro ranks, but below that it is used to various degree. I've tried it myself, and as I said GG after the game is not something to expect when playing this way.
[...]
Click to expand...
If you try harder than the competition, which usually has very limited collections (especially given that one cannot drop below a certain rank ever again after passing it), then you naturally can make almost anything work.
Also not getting GG'd is something I would not worry too much about, as you can make anything work there and people not having ok'ish decks yet will get irritated by losing with what little they start with.

mazeebra said:
[...]
Let's just assume a minimum, you play a 10p gold, create a copy with a shield. Opponent plays something (presumably not against the shield). You play 4p scout, draw out 2 commandoes, opponent plays something, you play another 4p scout, draw out another commando.

Now you have 27 points on the table and opponent 2 cards on the table, and it's his/her turn.
[...]
Click to expand...
Yea, however you have used 3 cards for those 27 points, so you get 9 points per play on average.
Scenario leader plays alone have the potential to generate more points in a single turn (which sounds far more problematic).

mazeebra said:
[...]
I'm not saying Gwent is the same as say January 2019, but at that time, playing 12 points with the Witcher trio (1 move, not 3) was somewhat of a tempo change that could potentially be problematic.
Click to expand...
The game is far beyond that.
Just as an example (let's take Skellige):
Play Scenario + Second Wind into Ermion into Freya's Blessing (with Crowmother in Grave) => 33 points well distributed among one's field in 1 turn.
Admittedly that is a high end play, however given that such combos are not even gamebreaking anymore 8 tempo plays are definitely acceptable.
 
mazeebra

mazeebra

Forum regular
#31
Feb 21, 2020
It's even played on pro rank... Not the extreme version, but the middle way.
 
DRK3

DRK3

Senior user
#32
Feb 21, 2020
I hate streamers so much... I know they're just doing their job, but yesterday there was no one using Inspired Zeal, today i faced the first one and i thought 'hey someone doing something different with NR, good for him" and i GG'ed (i never GG metadecks)...

But then came the 2nd, exactly, the same, then 3rd, 4th, 5th, 6th and 7th. I was already cursing out at whatever made the deck popular, whoever it was (now i know).
 
mazeebra

mazeebra

Forum regular
#33
Feb 21, 2020
DRK3 said:
But then came the 2nd, exactly, the same, then 3rd, 4th, 5th, 6th and 7th. I was already cursing out at whatever made the deck popular, whoever it was (now i know).
Click to expand...
I actually saw an opponent (of the streamer) using Bluestripes in another stream as well, also pro-rank.

What I'm trying to say is that it's not a worthless move, like someone said awhile ago in this thread.
 
Last edited: Feb 21, 2020
Archan6el

Archan6el

Forum regular
#34
Feb 22, 2020
DRK3 said:
I hate streamers so much... I know they're just doing their job, but yesterday there was no one using Inspired Zeal, today i faced the first one and i thought 'hey someone doing something different with NR, good for him" and i GG'ed (i never GG metadecks)...

But then came the 2nd, exactly, the same, then 3rd, 4th, 5th, 6th and 7th. I was already cursing out at whatever made the deck popular, whoever it was (now i know).
Click to expand...
Boring stuff indeed. Streamers do make it interesting though to build a counter-deck to smash and frustrate the copycats. :cool:
 
Prev
  • 1
  • 2
First Prev 2 of 2

Go to page

Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

CD PROJEKT®, The Witcher®, GWENT® are registered trademarks of CD PROJEKT Capital Group. GWENT game © CD PROJEKT S.A. All rights reserved. Developed by CD PROJEKT S.A. GWENT game is set in the universe created by Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.