Are we talking about the 90s video games? They are single player but controlling a party
OH! I guess I got the wrong game: https://store.steampowered.com/app/1599590/Traveler/
Are we talking about the 90s video games? They are single player but controlling a party
That might be difficult unless all the apartments are in the same building (in which case that might be doable).Different lifepaths should have their own dedicated apartment. The current one fits best into the Nomad lifepath, because Jackie seems to have organized it for V (iirc). When I've played as a Streetkid, it wasn't clear to me how V was able to get that apartment. In my opinion It's almost too luxurious for a Streetkid. I was expecting more like an abandoned building, maybe a bankrupt theatre, a dugout, a school, a retired police station, or any kind of industrial building. Places where real punks would live.
IMO weak point of Cyberpunk are talents like +5% crit dmg, +10% damage, you won't see difference, no need for more like this. Some talents reminds me oldschool WOW talents, for better and for worse.That might be difficult unless all the apartments are in the same building (in which case that might be doable).
Or it could be the same apartment but different decoration.
There's a lot of characters you get introduced like the guy training with the robot punching bag. Do those guys have to be moved to other location too? Or is there going to be entirely new guy?
It sounds something that would be far more difficult than just adding lets say 10% more damage to Valentinos if you're a Street Kid.
IMO weak point of Cyberpunk are talents like +5% crit dmg, +10% damage, you won't see difference, no need for more like this. Some talents reminds me oldschool WOW talents, for better and for worse.
I think I would choose one megabuilding for each life path, then relocate that punch guy while adjusting his appearance. I'm not sure about his dialogues, maybe I would add one or two unique dialogue options, and change the items in his store. The remaining space could be filled up with another store or more gym equipment.That might be difficult unless all the apartments are in the same building (in which case that might be doable).
Or it could be the same apartment but different decoration.
There's a lot of characters you get introduced like the guy training with the robot punching bag. Do those guys have to be moved to other location too? Or is there going to be entirely new guy?
It sounds something that would be far more difficult than just adding lets say 10% more damage to Valentinos if you're a Street Kid.
V feels like a total street kid, indeedLifepath? What are you talking about?
After the intro, you became a Street Kid. No option there.
You become a mercenary who's after the Relic, a key to immortality, just as they said we would. Nobody ever promised you anything else.After the intro, you became a Street Kid. No option there.
Nobody ever promised you anything else.
Yup, and they've explained more than once how this experience would differ: they've described lifepaths as backstories or origins stories, they've said that you'll get unique prologue mission, they've said that you'll get additional dialogue options from time to time. This is what we ended up getting.Right.... no promise about how your lifepath would change the experience...
And you become a Grey Warden after the intro in Dragon Age: Origins. You can't play the rest of the game doing Human Noble stuff or Dalish Elf stuff or Dwarf Commoner stuff, etc. You are a Grey Warden doing Grey Warden stuff with occasional unique dialogue option in conversation.You are what you choose only for the intro, then you became a default mercenary with no usefull backstory.
Lifepath exists to choose your backstory, which it does. No deceit there. Same as per the original sourcebook, Lifepath generation exists so you can pick what you look like and where you come from.Right.... no promise about how your lifepath would change the experience...
You are referring at a news you can find in some random article traduced from Polish?Yup, and they've explained more than once how this experience would differ: they've described lifepaths as backstories or origins stories, they've said that you'll get unique prologue mission, they've said that you'll get additional dialogue options from time to time. This is what we ended up getting.
And this happen in the first 20 minute of the game?And you become a Grey Warden after the intro in Dragon Age: Origins. You can't play the rest of the game doing Human Noble stuff or Dalish Elf stuff or Dwarf Commoner stuff, etc. You are a Grey Warden doing Grey Warden stuff with occasional unique dialogue option in conversation.
https://www.vg247.com/cyberpunk-2077-three-prologuesYou are referring at a news you can find in some random article traduced from Polish?
Or actually Official Statements?
About 15-45 minutes, depending on the origin.And this happen in the first 20 minute of the game?
It's a hard thing to understand I suppose... Merc is not a Street KidYou become a mercenary who's after the Relic, a key to immortality, just as they said we would. Nobody ever promised you anything else.
I can't believe how often people bring up DA: Origins, when both game do more or less the same thing. It's not like you are going to have a completely different game if you pick a dwarven prince or an elven mage - not that you should, obviously, but still.And you become a Grey Warden after the intro in Dragon Age: Origins. You can't play the rest of the game doing Human Noble stuff or Dalish Elf stuff or Dwarf Commoner stuff, etc. You are a Grey Warden doing Grey Warden stuff with occasional unique dialogue option in conversation.
Kinda think the destinctions are better in Da. You collect the blood and actually go trough the ritual instead of a cutsceen. Your still a human noble or whatever after it tho, yopu can actually become king/queen with that origin. It feels i dunno more real.I can't believe how often people bring up DA: Origins, when both game do more or less the same thing. It's not like you are going to have a completely different game if you pick a dwarven prince or an elven mage - not that you should, obviously, but still.