Some may remember the trap meta in open beta ... more or less favorably (from hating it to loving it, however I think we can agree that is definitely questionable).
That being said, my question is actually more about the implemantation and the fact the developers are hesitating to allow trap cards to be functional.
Since the mechanic already gets abandoned (see the trap leader rework and the massive nerf on Pitfall Trap) I am wondering if the developers even want the mechanic to be usable.
The idea is interesting, however the implementation has always been more than questionable, usually tends to be binary and luck based for at the very least one side (similar to how people criticize certain create cards) and interesting cards and characters like Iorveth rot as supports for a mechanic, which by itself is similarly bad implemented as the early charge support in the first months of homecoming.
If memory serves me right Vernon Roche: Merciless was a garbage situational card, which was stuppidly binary.
With the rework of Vernon Roche: Merciless and him becoming the backbone of an own archtype, while later being copied by Cerys, I am wondering why Iorveth is currently just wasted artwork and wasted space on a concept, which just cannot work in its current form and which the developers plan to do nothing about.
At this point I am sceptical if the trap archtype will and/or should ever become a thing again, so maybe they should just finally bury the idea in its current form and just release a couple standalone ambush cards without archtype support and rework current support cards into usable cards.
Do you agree or disagree ?
Feel free to elaborate yourself below.
That being said, my question is actually more about the implemantation and the fact the developers are hesitating to allow trap cards to be functional.
Since the mechanic already gets abandoned (see the trap leader rework and the massive nerf on Pitfall Trap) I am wondering if the developers even want the mechanic to be usable.
The idea is interesting, however the implementation has always been more than questionable, usually tends to be binary and luck based for at the very least one side (similar to how people criticize certain create cards) and interesting cards and characters like Iorveth rot as supports for a mechanic, which by itself is similarly bad implemented as the early charge support in the first months of homecoming.
If memory serves me right Vernon Roche: Merciless was a garbage situational card, which was stuppidly binary.
With the rework of Vernon Roche: Merciless and him becoming the backbone of an own archtype, while later being copied by Cerys, I am wondering why Iorveth is currently just wasted artwork and wasted space on a concept, which just cannot work in its current form and which the developers plan to do nothing about.
At this point I am sceptical if the trap archtype will and/or should ever become a thing again, so maybe they should just finally bury the idea in its current form and just release a couple standalone ambush cards without archtype support and rework current support cards into usable cards.
Do you agree or disagree ?
Feel free to elaborate yourself below.