I understand what you are saying, but in your petition you outlining such silly and unnecessary requests that literally add nothing at the moment when there are such glaring issues with the games simulation systems.
Sit in chairs? Eat at food stand? Really?
This games needs:
1. Trauma Teams response simulation to arrive after a shootout has ended where you participated.
2. Trauma Team response simulation to arrive to areas that a dynamic event occured.
3. Dynamic events. Rival gang warfare on the streets or in remote locations etc.
4. Dynamic events with multiple consequences and phases with different outcomes depending on whether you accomplished the demanded objective or failed. A "Maelstrom" memeber is escaping with a shard that contains improtant information and doing so by a motercycle, if you catch him - you get to the next phase of the event. If you don't well tough shit better luck next time.
5. Civilian AI response to different incidents.
6. Fully implemented "Wanted" system with car chases.
7. The ability to fire your gun out of your vehicle while free roaming and not only in an "On Rail" sections of the story.
8. Motor Bike riders.
9. Hover bikes\cars lanes and the ability to travel by those as well.
10. Train system.
11. Usable "Brain Dances" generated outside of scripted missions.
12. Meaningful perk tree system.
13. Overhauled loot system where you don't toss guns every other second.
14. The ability to improve guns rarity so any gun of your liking can be used up until the end of the game. Same goes for clothing. Hell make clothing actually count as a disguise.
15. Car customizations.
16. Guns customizations.
17. Character customizations, beyond these mundane ones. The ability to do it in the open world, in different shops.
18. Different "character" to the open world missions, meaning there is no variety in anything. Different names to the "events" but there is nothing different:
A. Go into X location kill target.
B. Go into X location kill everyone.
C. Go into X location save VIP.
D. Go into X location kill or don't but retrieve item.
What about timed missions? Where you need to save a VIP and if it takes too long the gangs backup arrives on bikes and cars and fuck you up?
What about VIP rescue missions where the VIP can actually get killed?
What about a three way missions? Where you go to retrieve an item and another gang arrives while you already in the middle of the fight since you got discovered?
Was this so hard to think of? To exectute? There are games from the previous decade that had done it.
I can go on forever. You can't have it all, but most games whether it's Single Player or MMO's that consiedered themselves Open World had "Character" via dynamic events, special loot systems, interaction or all of the above at the minimum at the least.
Most of the "Features" except for the campain\story in CP2077 feel like placeholders.
CP2077 is butchered content wise if you disregard the open world aspect of it. Hell this might've been a linear campaign game without the open world and with just cinematics from the world to outline how grandiose the city is. That would be acceptable, but promising what they've promised and then giving us this, it just saddnes me.
This doesn't look like a product of even 4 years of development. If lets say the other 4 were spent on game engine adaptaition.
Sit in chairs? Eat at food stand? Really?
This games needs:
1. Trauma Teams response simulation to arrive after a shootout has ended where you participated.
2. Trauma Team response simulation to arrive to areas that a dynamic event occured.
3. Dynamic events. Rival gang warfare on the streets or in remote locations etc.
4. Dynamic events with multiple consequences and phases with different outcomes depending on whether you accomplished the demanded objective or failed. A "Maelstrom" memeber is escaping with a shard that contains improtant information and doing so by a motercycle, if you catch him - you get to the next phase of the event. If you don't well tough shit better luck next time.
5. Civilian AI response to different incidents.
6. Fully implemented "Wanted" system with car chases.
7. The ability to fire your gun out of your vehicle while free roaming and not only in an "On Rail" sections of the story.
8. Motor Bike riders.
9. Hover bikes\cars lanes and the ability to travel by those as well.
10. Train system.
11. Usable "Brain Dances" generated outside of scripted missions.
12. Meaningful perk tree system.
13. Overhauled loot system where you don't toss guns every other second.
14. The ability to improve guns rarity so any gun of your liking can be used up until the end of the game. Same goes for clothing. Hell make clothing actually count as a disguise.
15. Car customizations.
16. Guns customizations.
17. Character customizations, beyond these mundane ones. The ability to do it in the open world, in different shops.
18. Different "character" to the open world missions, meaning there is no variety in anything. Different names to the "events" but there is nothing different:
A. Go into X location kill target.
B. Go into X location kill everyone.
C. Go into X location save VIP.
D. Go into X location kill or don't but retrieve item.
What about timed missions? Where you need to save a VIP and if it takes too long the gangs backup arrives on bikes and cars and fuck you up?
What about VIP rescue missions where the VIP can actually get killed?
What about a three way missions? Where you go to retrieve an item and another gang arrives while you already in the middle of the fight since you got discovered?
Was this so hard to think of? To exectute? There are games from the previous decade that had done it.
I can go on forever. You can't have it all, but most games whether it's Single Player or MMO's that consiedered themselves Open World had "Character" via dynamic events, special loot systems, interaction or all of the above at the minimum at the least.
Most of the "Features" except for the campain\story in CP2077 feel like placeholders.
CP2077 is butchered content wise if you disregard the open world aspect of it. Hell this might've been a linear campaign game without the open world and with just cinematics from the world to outline how grandiose the city is. That would be acceptable, but promising what they've promised and then giving us this, it just saddnes me.
This doesn't look like a product of even 4 years of development. If lets say the other 4 were spent on game engine adaptaition.
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