I thought incorrect cooking and/or using ModKit 1.3 Texture-Group-Export feature is what made normal maps corrupt in COMPILATION. I don't see how the author could make normal maps with 1000's of dots in them... (which made them corrupt).willief23;n9750571 said:HalkHoganPL Since you make alot of textures i have a question for you. Does this workaround still work for fixing corrupted normal maps? I tried to do as the first page said by increasing the output level values on low and decreasing the high values. Tried it two different times and my texture on the cat armor is around 80% transparent. if i take the normal map out my armor is just fine. The other hex editing method for normal maps seems to complicated for me.