ST control mechanics are still broken and annoying to play against
If you face a ST control deck with mostly special (removal) cards and no units appearing on the other side of the board, you still feel like a dumbass playing a hide-and-seek game rather than a CCG. Ofc it can be beaten, but it's unhealthy - I don't know why it hasn't been fixed since closed beta. I suggest introducing a limit on special cards in the deck, so no one is abusing this BS anymore. Also, why don't you draw more cards (3 maybe?) in the 3rd round? It would make the game more balanced / less luck based. It's still pain in the a$$ if you mulligan a special into another special or Roach.
If you face a ST control deck with mostly special (removal) cards and no units appearing on the other side of the board, you still feel like a dumbass playing a hide-and-seek game rather than a CCG. Ofc it can be beaten, but it's unhealthy - I don't know why it hasn't been fixed since closed beta. I suggest introducing a limit on special cards in the deck, so no one is abusing this BS anymore. Also, why don't you draw more cards (3 maybe?) in the 3rd round? It would make the game more balanced / less luck based. It's still pain in the a$$ if you mulligan a special into another special or Roach.