ST control mechanics are still broken and annoying to play against

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ST control mechanics are still broken and annoying to play against

If you face a ST control deck with mostly special (removal) cards and no units appearing on the other side of the board, you still feel like a dumbass playing a hide-and-seek game rather than a CCG. Ofc it can be beaten, but it's unhealthy - I don't know why it hasn't been fixed since closed beta. I suggest introducing a limit on special cards in the deck, so no one is abusing this BS anymore. Also, why don't you draw more cards (3 maybe?) in the 3rd round? It would make the game more balanced / less luck based. It's still pain in the a$$ if you mulligan a special into another special or Roach.
 
ppl has to understand that decks have to include some cards that are answers to specfic mechanics. No one used to play first light much, but since weather got buffed and RNG, now you need 2-3weathr removal for a deck to be consistent.
Its the same about those ST decktech
 
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