Let's create a game mode for players who want less RNG and replace random card draws completely by card picks:
- When players are matched, they see their opponent's leader ability. They do not see who will go first.
- Each player picks 10 cards from deck before start of round 1.
- Round 1 starts. The coin flip decides which player goes first.
- Before start of round 2 and 3, each player picks 3 cards from deck.
Winning or losing will depend a lot on card-picking strategy for the different rounds and anticipating what the opponent will pick and play. For example, you can pick most of your weak bronzes to play in round 1 and then try to overpower your opponent in round 2 and 3. Alternatively you can decide to go for a 2-0 with the same deck, using your strongest cards and combo's all at once. This will be a much more strategic and psychological game. And a lot of fun I think.
- When players are matched, they see their opponent's leader ability. They do not see who will go first.
- Each player picks 10 cards from deck before start of round 1.
- Round 1 starts. The coin flip decides which player goes first.
- Before start of round 2 and 3, each player picks 3 cards from deck.
Winning or losing will depend a lot on card-picking strategy for the different rounds and anticipating what the opponent will pick and play. For example, you can pick most of your weak bronzes to play in round 1 and then try to overpower your opponent in round 2 and 3. Alternatively you can decide to go for a 2-0 with the same deck, using your strongest cards and combo's all at once. This will be a much more strategic and psychological game. And a lot of fun I think.