superbosses- how do they fit in a cyberpunk game?
cdpr had only one real suprboss thus far- the operator from the witcher 2. i'd like to see them expand on it on this massive open world game.
optional bosses that come to mind- a heavily augmented eurosolo with top equipment
a really heavy anti everything acpa.
an a.i controlled mecha
optinal encounters should be at the end of a really end game optional missons like:
infiltrating the araska off books r&d site.
robbing the major bank in night city (on that note thers should be at least two banks, the bank in mankind divided was awesome)
borrowing hardwere from the that top guarded joint militray base/police station
"acquiring" medical supllies from truma team main storage facilty.
i thing implanting those things not necessarily as main quest missons could really be awesome, if given the cdpr approach of high quality writing and branching.
what do you think about such ancounters and bosses?
cdpr had only one real suprboss thus far- the operator from the witcher 2. i'd like to see them expand on it on this massive open world game.
optional bosses that come to mind- a heavily augmented eurosolo with top equipment
a really heavy anti everything acpa.
an a.i controlled mecha
optinal encounters should be at the end of a really end game optional missons like:
infiltrating the araska off books r&d site.
robbing the major bank in night city (on that note thers should be at least two banks, the bank in mankind divided was awesome)
borrowing hardwere from the that top guarded joint militray base/police station
"acquiring" medical supllies from truma team main storage facilty.
i thing implanting those things not necessarily as main quest missons could really be awesome, if given the cdpr approach of high quality writing and branching.
what do you think about such ancounters and bosses?