Invisible sword sheaths. I tell you, it fixes everything! In a world where Triss can conjure up a portal to teleport to wherever she wants to go, when Azar Javed can make fire out of nothing, when Geralt himself can knock down walls and take over the minds of lesser creatures, a little thing like invisible sword sheaths should be no problem.lostami said:I think that scabbards would be great, otherwise it looks like there floating on your back with nothing holding them there...
in books axii is a minor sign used to calm down anxious and nervous animals. geralt often mark his horse with it. no way it could control mind of anything.Corylea said:Geralt himself can take over the minds of lesser creatures
I agree. If there's anything this game's graphic engine does sloppily, it's clipping. You can see it in a number of examples, eg. Geralt eating a piece of mutton, opened doors sticking through characters, opponents getting Aarded into furniture, etc.RogueRoxy said:It is indeed called a scabbard, and I believe they were left out due to animation clipping issues. The swords would 'pop' out while moving, and it wouldn't look right.~ Roxy
i hope you guys and gals can also make a pressure on Reds in this matter. in neverwinter nights, bioware when asked about some features kept repeating that its impossible to implement and few months later community done it. i can work on this issue but i need something to begin with, i'm not experienced enough to start from the scratch. i need an example to follow.flashintheflesh said:i hope you understand what it will take to make scabbards for all swords. for a modder its a nightmare! -first you obviously have to make scabbard models and textures-incorporate scabbard to armor model because its not a seperate part of the modelthis means dozens and dozens of combinations. 5 armors, 14 sword models = 70 armor models, this means 70x geralt with armor models-deal with clipping issues-make a script which auto-change geralt model, every time he change a sword.-change god knows how many files in game responsible for geralt model in cutscenes and multiply it by number of models with scabbards.