Hi!
Question: When giving armor to a unit with insanity, and using the ability without coins, the insanity damage ignores armor and goes straight to the card strength (wounding the card). Is this intended or not?
Long story: So I was trying to make an armored Syndicate deck, when I realized that it would be awesome to give cards like Whoreson's freak show and bloody good friends armor which they can use to control the board. Do my dismay both abilities ignored the armor and just wounded the unit itself. Maybe this interaction needs to be fixed or the insanity keyword reworded to: "If you have no coins, damage this units strength value (ignoring armor) etc." It is true that many armor cards get more value if that armor is turned into random pings or bleeding. But does anyone even play Wagenburgs, Armories, and Armorer's workshop at their current values?
Question: When giving armor to a unit with insanity, and using the ability without coins, the insanity damage ignores armor and goes straight to the card strength (wounding the card). Is this intended or not?
Long story: So I was trying to make an armored Syndicate deck, when I realized that it would be awesome to give cards like Whoreson's freak show and bloody good friends armor which they can use to control the board. Do my dismay both abilities ignored the armor and just wounded the unit itself. Maybe this interaction needs to be fixed or the insanity keyword reworded to: "If you have no coins, damage this units strength value (ignoring armor) etc." It is true that many armor cards get more value if that armor is turned into random pings or bleeding. But does anyone even play Wagenburgs, Armories, and Armorer's workshop at their current values?