The problem with gold cards that have continous effects.
I love Gwent, I think it's the best online card game that I've played and it nails balance pretty well in most aspects in my opinion. But I genuinely do not understand the logic that went behind gold cards like Yenever and Villentretenmerth where, if you play them after winning the first round somehow. ( and there's plenty of tactics to bruteforce a first round ) you pretty much guarantee yourself the game. The only 2 ways to deal with cards like those that I can see are to :
-Give up the round, hope to win the second one ( Cards like this are usually played in the second round where this is not an option )
-Use 2-3 powerful cards to neutralize a single gold card ( Still a huge net-gain for the person who played the gold card )
Honestly, the solution I feel is to limit persistent continuous effects on cards that are bronze and silver, so that the opposite player can still interact with them. Gold cards should stick to being big strength sticks or do something really cool when they are dropped onto the field or die. Or otherwise some other single effect. Having cards that have powerful effects that hit the opponent round after round but can't be interacted with unless you spend multiple cards on them in a game that's down to it's core all about card management boggles my mind.
That, or you implement powerful removal that nukes even gold cards, but luigi said on a stream that he dislikes powerful removal like that. In any case, I hope members of the forum community can share their thoughts on this, as I am always looking to get better.
I love Gwent, I think it's the best online card game that I've played and it nails balance pretty well in most aspects in my opinion. But I genuinely do not understand the logic that went behind gold cards like Yenever and Villentretenmerth where, if you play them after winning the first round somehow. ( and there's plenty of tactics to bruteforce a first round ) you pretty much guarantee yourself the game. The only 2 ways to deal with cards like those that I can see are to :
-Give up the round, hope to win the second one ( Cards like this are usually played in the second round where this is not an option )
-Use 2-3 powerful cards to neutralize a single gold card ( Still a huge net-gain for the person who played the gold card )
Honestly, the solution I feel is to limit persistent continuous effects on cards that are bronze and silver, so that the opposite player can still interact with them. Gold cards should stick to being big strength sticks or do something really cool when they are dropped onto the field or die. Or otherwise some other single effect. Having cards that have powerful effects that hit the opponent round after round but can't be interacted with unless you spend multiple cards on them in a game that's down to it's core all about card management boggles my mind.
That, or you implement powerful removal that nukes even gold cards, but luigi said on a stream that he dislikes powerful removal like that. In any case, I hope members of the forum community can share their thoughts on this, as I am always looking to get better.
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