Hard to argue with that. BioWare clearly had no idea what they wanted to make and they still went ahead with it instead of just cancelling the project to focus on ME or DA."THE SINGLE WORST DECISION IN GAMING HISTORY"
--> Anthem
I was very disappointed when they cancelled the reboot. Not surprised (the team had dwindled to almost nothing), but disappointed. I had a lot of fun with it, but it was so lacking. The concept was great. The implementation not so much."THE SINGLE WORST DECISION IN GAMING HISTORY"
--> Anthem
You can't compare RDR2 to CP2077... RDR2 is a piece of flat paper, while CP2077 is a box. The latter has an extra dimension to work with! And the AI's needs to work in this (boxy) environment, while in RDR2, it's far easier as it's just a flat piece of paper for all the NPC's to act upon. Think of CP2077 as several RDR2's stacked on top of each other, and were the NPC's should be able to navigate everywhere... See the difference?
.Cyberpunk 2077 has sold over 13m copies
That count is as of December 20, and takes into account returns submitted thus farwww.gamesindustry.biz
This is pure misinformation they sold 13m copies by the 22 december. When in comparision Witcher 3 sold 10m copies AFTER ALMOST A YEAR. You can say what you want about the game but buisness wise it was a succes for them.
Witcher 3 Ships Almost 10 Million Copies - Report
CD Projekt Red's single-player RPG is a huge hit.www.gamespot.com
tHeRe Is No verticality! 0, nada, zilch.CP has no verticality. They took the wall climbing out and we can't use hover cars. And how many times can we actually get high views of the city. With the train system being gone. Basically none. The AI's do nothing special in this area. They work just like any other game. Except worse, due to being incomplete.
tHeRe Is No verticality! 0, nada, zilch.
tHeRe Is No verticality! 0, nada, zilch.
What does that add to the game that makes it more worthwhile than decent NPC AI, traffic and an interactive, responsive world?
Alternative entries to quite a lot of missions. You know, something which affects the actual core gameplay, instead of being just more fluff.
The video shows that if the ability to jump from roof to roof at what is not a particularly high altitude has come at the expense of the rest of the game, it wasn't worth it. What does that add to the game that makes it more worthwhile than decent NPC AI, traffic and an interactive, responsive world?
And yet you were the one who asserted that better traffic AI or a more reactive world, which has nothing to do with the core gameplay, are more worthwhile features than something which already is in the game and does have an impact on core gameplay.Fluff such as ray-tracing? The core gameplay was cut to the bones. This game is very much style over actual substance.
I did not write first, I did write "most notable". And you knew exactly what I was alluding to: Horse Armor DLC. That was 2006, and yet you still know exactly what it was about and why it was shady. That is exactly what I was talking about: It influenced the whole industry in the worst possible way, and everyone to this very day still remembers it precisely because of that.Bethesda weren't even close in being the first to introduce micro-transactions
And yet you were the one who asserted that better traffic AI or a more reactive world, which has nothing to do with the core gameplay, are more worthwhile features than something which already is in the game and does have an impact on core gameplay.
Your argument is inconsistent.
but you focused on Bethesda when they neither instigated the concept, nor have been the worst offenders.
I imagine though that a separate (small?) section of the team was assigned to this task - doesn't seem as complicated as AI to my layman's eyes...