the time to make these changes was during closed beta
it was there for several months, were most of the obvious problems with UI and card balance were pointed out by multiple players. the fact that they completely redesigned the game for open beta without any public testing gave me the impression that the developers had no planning on what they were doing, and the midwinter update was the final nail on the coffin for me. i had already lost most of my interest in the game due to the wack-a-mole changes, where one thing gets fixed only for something else to get broken for no reason... balancing cards without any goal in mind, balancing cards in "preparation for future updates" that are nowhere in sight, dangling a single-player campaign to keep people engaged, even though it wasn't anywhere close to finished, and now that the UI redesign finally came to fix the old problems (that should have been fixed within three months of closed beta), they managed to bring a whole host of problems along with it
whatever interest i once had is finally gone, as is my hope for the game ever getting fixed. i joked a couple of times about how it took them seven months to remove the black mulligan screen, and it's disappointing to face the truth behind it... i have no confidence in the game's development anymore; tolerance has a limit, and "good guy CDPR" only lasts so far. i don't think the team has any idea of what to do with the game (or how to implement the ideas they do have) and it's sad to see so much time invested go to waste
but hey, at least this whole thing taught me a lesson: don't bother checking out games in early access
it was there for several months, were most of the obvious problems with UI and card balance were pointed out by multiple players. the fact that they completely redesigned the game for open beta without any public testing gave me the impression that the developers had no planning on what they were doing, and the midwinter update was the final nail on the coffin for me. i had already lost most of my interest in the game due to the wack-a-mole changes, where one thing gets fixed only for something else to get broken for no reason... balancing cards without any goal in mind, balancing cards in "preparation for future updates" that are nowhere in sight, dangling a single-player campaign to keep people engaged, even though it wasn't anywhere close to finished, and now that the UI redesign finally came to fix the old problems (that should have been fixed within three months of closed beta), they managed to bring a whole host of problems along with it
whatever interest i once had is finally gone, as is my hope for the game ever getting fixed. i joked a couple of times about how it took them seven months to remove the black mulligan screen, and it's disappointing to face the truth behind it... i have no confidence in the game's development anymore; tolerance has a limit, and "good guy CDPR" only lasts so far. i don't think the team has any idea of what to do with the game (or how to implement the ideas they do have) and it's sad to see so much time invested go to waste
but hey, at least this whole thing taught me a lesson: don't bother checking out games in early access