I think it is quite a common ground that right now gwent has serious balance issues. Being not a game designer I consider my self quite an experienced player and I wanted to give my humble opinion of wich are the two out of control horses that are guiding this game to the abyss.
1. Uninteractive card everywhere:
The frist main problem of the game is the increasing number of cards that get their full value with out any posibility of response from the other player. I am not only talking about deploy habilities or zeal, but also cards that keep coming back to the savety of the deck with out any chance to answer them. I am sorry but these are terrible game experience in wich you can only watch how your doom comes to you with out you having any posible response. The solution to this problem is quite obvious stop doing cards that get their full value on deploy, give them order or at the end of the round instead. Gwent should be a game of preparation faint and bluffing not brainless point slams. We need more cards like Damien de la Tour and less Simlas.
2. Continue powercreep:
This may be an unpopular opinion but we need more nerfs and less buff or reworks. I understand that new content is needed to keep people engaged but the truth is that these reworks and buff are not increasing the number of viable decks, they are limiting it to the new shinny OP deck. Two year ago I manage too get from 25 to Pro with a Nilfgaard soldiers deck, not even then was a top meta deck, but I knew it really well and people didn't, now after 2 years of 0 support I don't think the deck will be able to get my past ranke 7 or 6, the deck is not worse of what it was simply the meta has moved forward too much. We need that some months the path are of pure nerfs, the game is like a tower that continues to add more levels with out a good foundation maintenance.
Those are my too main points of why the game is getting out of control, sorry if the text has spelling or grammar errors but english is not my mother language. What do other players think about it?
1. Uninteractive card everywhere:
The frist main problem of the game is the increasing number of cards that get their full value with out any posibility of response from the other player. I am not only talking about deploy habilities or zeal, but also cards that keep coming back to the savety of the deck with out any chance to answer them. I am sorry but these are terrible game experience in wich you can only watch how your doom comes to you with out you having any posible response. The solution to this problem is quite obvious stop doing cards that get their full value on deploy, give them order or at the end of the round instead. Gwent should be a game of preparation faint and bluffing not brainless point slams. We need more cards like Damien de la Tour and less Simlas.
2. Continue powercreep:
This may be an unpopular opinion but we need more nerfs and less buff or reworks. I understand that new content is needed to keep people engaged but the truth is that these reworks and buff are not increasing the number of viable decks, they are limiting it to the new shinny OP deck. Two year ago I manage too get from 25 to Pro with a Nilfgaard soldiers deck, not even then was a top meta deck, but I knew it really well and people didn't, now after 2 years of 0 support I don't think the deck will be able to get my past ranke 7 or 6, the deck is not worse of what it was simply the meta has moved forward too much. We need that some months the path are of pure nerfs, the game is like a tower that continues to add more levels with out a good foundation maintenance.
Those are my too main points of why the game is getting out of control, sorry if the text has spelling or grammar errors but english is not my mother language. What do other players think about it?