So I gotta introduce myself, don't I? There's not much I can say about myself, but I will tell you why I'm here:
I've been playing video games since the 90s and I experienced all the Witcher games at least three times, so I'm somewhat of a CDPR enthusiast. I was planning to immerse myself in Cyberpunk, but we all know how that turned out. Good... but highly flawed.
So throughout my stay on these forums, I'd like to offer some suggestions to the developers, both in written and video form, and help shape Cyberpunk into a game resembling the one that people were expecting. Now, unlike most other people offering suggestions like: "add wall running, introduce trains, change the story, give me GTA 6", my recommendations will be nothing more than tweaks to the code that is already there. And I'll also avoid giving suggestions that are useless such as "Fix the bugs" or "make the police work properly", because I'm sure the developers are already working on those issues, so it's pointless for me to waste my breath on those subjects.
I do not know how to code, but I do know how programming works, so I'll lay out my suggestions in a fashion that can easily be translated into code.
To give an example, I'll leave my first suggestion here, to see what you can expect from my posts:
In combat, Robots don't require a different approach from humans, because they have a 30% vulnerability to EMP damage and a 15% resistance to Fire and Poison. They also have weak armor, and I'm able to dismantle them with just a handful of bullets. That is the problem.
The solution is to make robots more... robotic. Give them a 90% resistance to Fire and poison, increase their armor and to balance them out, make them even more vulnerable to EMP... a 60% weakness to electric damage would motivate players to equip their EMP grenades and switch their approach a little, instead of shooting them like they're no different from humans.
Additionally, all enemy types should have their resistances tweaked in a similar manner to force the player to change their approach, but I'll keep that subject for a thread of its own.
I believe those numbers are pretty easy to tweak, but then again, I'm not a programmer to know how many changes would have to be made to the game's code in order to implement them.
But yeah... this is a glimpse of how most of my posts will look like.