The Witcher 3 REDkit — Patch 1


The first patch for The Witcher 3 REDkit is now available. Here's the list of changes for this update:

  • Fixed an issue where the cursor could disappear in the editor after zooming in in the preview in the Texture Viewer.
  • Generated navmesh instance will now be properly loaded back after saving and re-opening the world.
  • Color picker in the Environment Editor will now properly show colors.
  • Creating a new world and generating terrain will no longer fail when Ray Tracing is enabled.
  • Fixed the trajectory calculation of bone motion extraction when importing animations.
  • Various stability improvements and crash fixes.
  • Various UI improvements to the Welcome dialog box.
  • Editor will now check the game version before starting and warn the user if it's outdated.
  • Various language fixes and tweaks.
  • Disabled some not working or console-related debug filters.
  • Editor will now remember the configurations in the Welcome dialog box even if the app was closed before starting completely.
  • Map file (editormap.json) generated from the REDkit executable will now be included in the bin folder.
  • New worlds can now be created as DLC mods.
  • Assigned better default values in setup for Terrain Edit Tools.
  • Added some new icons in the UI.
  • Removed unused Import and Export settings sections in the Terrain Edit Tool.
  • Removed the redundant Animation Friend tool.
  • Made w3fac and w3dyng files editable if REDkit config is active.
  • Various fixes for publishing on Steam Workshop.
  • Added new tutorials (including WitcherScript documentation) to the REDkit User Guide.
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