The Witcher Compared to ES IV:Oblivion and Others
First, let me start off by saying how much I love The Witcher. It's a great game in its own right from the standpoint of how well it develops the overall story and keeps the player involved. I'm already on my 4th time through the game -- even as I await the upcoming Enhanced Edition. On the other hand, I'm also a very avid fan of Oblivion and its predecessor, Morrowind. Prior to that I greatly enjoyed Star Wars: Knights of the Old Republic; Neverwinter Nights, Shadows of Undrentide and Hordes of the Underdark....just to name a few. With Oblivion alone I've logged nearly 700 hours of game play. So, I do believe I have some experience when it comes to the other games and have some authority when it comes to doing some comparing between them all.First About Oblviion:1. One of the main aspects of enjoyment for me with the Elder Scrolls games is their almost completely wide openness and accessibility to all areas of the map. If the gamer comes to a fence or wall, s/he can climb or jump over it. If s/he decides to get to the other side of a river or lake, s/he need only to swim across. There are very few restrictions in this regard when it comes to these games. This makes the overall gaming experience much more immersive and a lot less frustrating. For all practical purposes, the only restrictions are the extreme boundaries of the entire gaming map. Exploration is a given in this type of environment.2. In Oblivion there are so many side quests that can be done without ever focusing on the main quest. To this day, I can still start up the game and feel right at home while still often discovering new areas previously unknown.Now About The Witcher:1. The Witcher does NOT claim to be another Oblivion. This should be very clear to anyone who plays RPG games and should be considered a positive. The story development in the game is handled with great care. It's really the BIG PLUS for this game. So, one could say that The Witcher is mostly Story Driven whereas Oblivion is mostly Quest Driven. However, unlike Oblivion's openness, The Witcher has way too many restrictions upon movement and accessibility. A fence or low wall could just as well be a huge mountain. An open stairway doesn't always mean the player can utilize it. Want to go across the river? Sorry, you must go the long way around. This type of restriction upon the player, in this particular game, completely removes the immersiveness of the game...at least temporarily. I really would like to see more openness and accessibility in The Witcher. For example: When Geralt is down near The Mill outside of Vizima, if he wishes to go see Mikal at the city gate, why can he not climb the small knoll near the city wall and take the shortcut? Why must he be restricted to taking the long way around? Or, why could he not swim across the river if, for some reason, access via the knoll is not realistically available? These unrealistic restrictions are my most greatest frustrations in the game.2. The Witcher has a much, much better combat mode than does Oblivion. I'm sure most of us would agree on this. I'm eager to see what improvements have been made in the Enhanced Edition because, to me, the current combat is quite acceptable. 3. The Witcher seems to have a more .... how to say this .... "linearity" in the story that focuses toward the main quest. There are very few quests that are totally unrelated to the main theme of the story. And those are very, very quickly completed. This compares unfavorably, in my opinion, to the many dozens of quests totally unrelated to main quest in Oblivion. For the most part, Geralt could well use some more of these unrelated quests to aid in leveling his skills and gaining fame/notoriety, etc. Conclusion:As a fan of both games, I feel it's quite fair to give a comparison between the two games. They don't claim to be like the other and shouldn't actually be thought of as such. However, I really don't think I'd be able to say a year from now that I've spent nearly 700 hours playing The Witcher. There's just something a bit more compelling about Oblivion that keeps me going back for more. I just wish it had a better combat mode like The Witcher's. And, I wish The Witcher was much more open like Oblivion. That would be the best of both worlds/games.
First, let me start off by saying how much I love The Witcher. It's a great game in its own right from the standpoint of how well it develops the overall story and keeps the player involved. I'm already on my 4th time through the game -- even as I await the upcoming Enhanced Edition. On the other hand, I'm also a very avid fan of Oblivion and its predecessor, Morrowind. Prior to that I greatly enjoyed Star Wars: Knights of the Old Republic; Neverwinter Nights, Shadows of Undrentide and Hordes of the Underdark....just to name a few. With Oblivion alone I've logged nearly 700 hours of game play. So, I do believe I have some experience when it comes to the other games and have some authority when it comes to doing some comparing between them all.First About Oblviion:1. One of the main aspects of enjoyment for me with the Elder Scrolls games is their almost completely wide openness and accessibility to all areas of the map. If the gamer comes to a fence or wall, s/he can climb or jump over it. If s/he decides to get to the other side of a river or lake, s/he need only to swim across. There are very few restrictions in this regard when it comes to these games. This makes the overall gaming experience much more immersive and a lot less frustrating. For all practical purposes, the only restrictions are the extreme boundaries of the entire gaming map. Exploration is a given in this type of environment.2. In Oblivion there are so many side quests that can be done without ever focusing on the main quest. To this day, I can still start up the game and feel right at home while still often discovering new areas previously unknown.Now About The Witcher:1. The Witcher does NOT claim to be another Oblivion. This should be very clear to anyone who plays RPG games and should be considered a positive. The story development in the game is handled with great care. It's really the BIG PLUS for this game. So, one could say that The Witcher is mostly Story Driven whereas Oblivion is mostly Quest Driven. However, unlike Oblivion's openness, The Witcher has way too many restrictions upon movement and accessibility. A fence or low wall could just as well be a huge mountain. An open stairway doesn't always mean the player can utilize it. Want to go across the river? Sorry, you must go the long way around. This type of restriction upon the player, in this particular game, completely removes the immersiveness of the game...at least temporarily. I really would like to see more openness and accessibility in The Witcher. For example: When Geralt is down near The Mill outside of Vizima, if he wishes to go see Mikal at the city gate, why can he not climb the small knoll near the city wall and take the shortcut? Why must he be restricted to taking the long way around? Or, why could he not swim across the river if, for some reason, access via the knoll is not realistically available? These unrealistic restrictions are my most greatest frustrations in the game.2. The Witcher has a much, much better combat mode than does Oblivion. I'm sure most of us would agree on this. I'm eager to see what improvements have been made in the Enhanced Edition because, to me, the current combat is quite acceptable. 3. The Witcher seems to have a more .... how to say this .... "linearity" in the story that focuses toward the main quest. There are very few quests that are totally unrelated to the main theme of the story. And those are very, very quickly completed. This compares unfavorably, in my opinion, to the many dozens of quests totally unrelated to main quest in Oblivion. For the most part, Geralt could well use some more of these unrelated quests to aid in leveling his skills and gaining fame/notoriety, etc. Conclusion:As a fan of both games, I feel it's quite fair to give a comparison between the two games. They don't claim to be like the other and shouldn't actually be thought of as such. However, I really don't think I'd be able to say a year from now that I've spent nearly 700 hours playing The Witcher. There's just something a bit more compelling about Oblivion that keeps me going back for more. I just wish it had a better combat mode like The Witcher's. And, I wish The Witcher was much more open like Oblivion. That would be the best of both worlds/games.