It is a very interesting subject matter. And in reality you nailed it. The reality is in part, down to so many customers wanting the same thing. I mean come on, you can't swing a dead cat around a gamestore without hitting an FPS.dragonbird said:Bullshit.
The article is partly right, in that existing customers will resist change and hate it before eventually realising that they like it, but that doesn't mean that the wonderful innovation you've just come up with would be accepted if someone else had thought of it. Some ideas are just not that good.
I really detest this egotistical crap that we've seen in recent years, where it's the customers' fault if your product doesn't sell.
This is true, and gamers are among the worst, possibly exceeded only by governments. But that is not really his point. His point is that customers often do not want innovation, and if you take what your customers do not want too seriously, you will not create new things.Smintheus said:sometimes customers make illogical demands, gamers are no exception.
Well, he talked about Xbone type innovation.Pangaea said:Couldn't be bothered to read the article when I saw the reaction to it, but does he really talk about customers rejection innovation? This is the same industry that has a product with zero innovation and only slight re-skinning be a bestseller every single year...? The same thing is happening to more titles than just an illfunctioning codpiece too (FIFA for example, to take one from the sports genre).