You are saying that this is not a looter-shooter because while we can loot for days (and generally have to if we want the "best" items) and we shoot a whole lot, the game balance is actually so bad that we don't really need those items anyway, and looter-shooters are always balanced so finely that you must loot or die?but it isnt...at last thats my opinion
you can even run around naked, if you play a netrunner/ghost build
a loot shooter is depending on getting better loot the longer you play it...
but its like the post of if its an rpg.. we could argue for months
That is not a bad argument, but I would argue that it is perhaps not entirely true. In Borderlands 2, a game that is undeniably a looter-shooter, you did not need to keep looting until your ran into higher level enemies. Then your items would quickly be underleveled and you would need better stuff. The same effectively applies in this game, except it becomes really hard to run into higher level enemies once the player reaches level 35'ish or so. And also in Borderlands 2, it very quickly became routine to figure out at a glance what stuff one wanted to pick up, meaning a lot of the loot was simply lef
In other words, I would say that the game is still a looter-shooter, it just isn't balanced very well and therefore the looting eventually becomes pointless. And I want to stress that I actually prefer that, because just cleaning up every place and then doing inventory management is not really what I consider fun. I would much rather have less items in the world but have them be more meaningful.
And I would much rather be able to find a nice piece of equipment and then stick with it and maybe make it part of my character's identity, than having to dump a cool "legendary" item into the trunk of my car because it was found too early and it isn't feasible to upgrade it.
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And then look at what people actually commented on the game. A lot of people were commenting how darn short it is. Some people got through it in 15-20 hours. Took me a bit longer, but then I went everywhere, did everything. It's a nice game for what it is, but it could really use a fair bit more depth to its hubs and some before and after changes, rather than those hubs just being dead shells once you've finished their quest content.That is a lie. Steam 9/10. MetaCritic 85 Media / User score: 8.1 Xbox, 8.0 PlayStation. PC User score is 7.3 which is rather curious considering Steam score 9/10.
For me, large part of it's charm was, that it doesn't overstay its welcome.
And what comes to Destiny and that stuff where people can waste their entire lives on, I really take Cyberpunk any day over meaningless grind whatever content, for the sake of content.
As for Destiny, correct me if I'm wrong, but isn't that an online MP game? Not entirely the same thing. MMO's also tend to be super-grindy "complete in half a decade" kind of things, and yeah, I don't like that either. But there's a difference between literally having a lot of ground to explore and find new stuff and see new things and then having super-grindy "beat this boss 5000 times to get that item, beat that boss 7000 times to get your next level" kinds of gameplay loops. Which is what the late game in MP games seems to be, in my limited experience.