Ugly "ladder" shadows

+
Before i want to thanks Nexus mods user R4zenTonyHose, who with patience help to find a way to solution.

Version 4.02 Clean install. Steam.
So, situation...A ugly ladder shadow in Prologue. Ta-daaa:
screenshot_231819.png

Uber+ setting not even get effect on that. RT Uber on/off not affect that. This bug seems to be in place even in 1.31 or 1.32.
Cascadeshadows tweaks from Guide not affect him. PLM lightning mod, More Shadows, True Fire dont fix that.

Fix for that is use this settings (works for 4.02)
Code:
[Rendering/LocalShadows]
NumDynamicSlices=4
NumStaticCubes=32
StaticShadowmapResolution=4096
DynamicShadowmapResolution=2048
EnableCubemapOptimization=false

[Rendering]
MaxCubeShadowSize=2048
MaxSpotShadowSize=2048

and now its looks like :
witcher3 2023-05-10 20-11-22.png


If you use little smaller values like

Code:
[Rendering/LocalShadows]
NumDynamicSlices=4
NumStaticCubes=16
StaticShadowmapResolution=4096
DynamicShadowmapResolution=2048
EnableCubemapOptimization=false

[Rendering]
MaxCubeShadowSize=1024
MaxSpotShadowSize=1024
Its will be not so much eye-hurt (you will see little ladder only in dynamics and with magnifer glass):
witcher3 2023-05-10 20-20-47.png


I dont know why this settings not presented in config matrix for shadow (MaxCubeShadowSize and
MaxSpotShadowSize even for Uber+ preset is 512, what cause that ugly ladder)
1683743728310.png

And
Code:
NumDynamicSlices=4
NumStaticCubes=32
StaticShadowmapResolution=4096
DynamicShadowmapResolution=2048
EnableCubemapOptimization=false

even not presented in settings, so default values if you dont know what you must add in user.settings - will cause that bug.
so
Code:
NumDynamicSlices=1,2,3 - cause that, only 4 will fix
NumStaticCubes=16 or 32
StaticShadowmapResolution=2048 or 4096
DynamicShadowmapResolution=2048
EnableCubemapOptimization=false (always false! or this settings will chop off your shadow in that scene)
MaxCubeShadowSize=1024 or 2048 (never 512 - its cause that)
MaxSpotShadowSize=1024 or 2048 (never 512 - its cause that)

So i dont know why CDPR dont fix that settings on default
 
Last edited:
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