Have you ever stopped playing a game, because it was too easy? Rinse and Repeat tactics are boring and clearly superior build options funnel players towards these boring tactics.
Starting with the mildly annoying fact pistols builds can out perform other guns. The build can turn a revolver into a high powered sniper rifle with all the damage and crit bonuses, many of them passive or on hit (whereas the 20 point perk on other guns is on kill). IRL handguns are considered the least lethal gun by a substantial amount. There is a reason they are back up weapons. now I'm not saying to rebalance the game to take away someone's gunslinger power fantasy, but I would say to make it so they have to earn it through skill. Many of the gun perks should depend on shots made without ADS and or shots made in ADS getting penalties for more time ADS; that is to say if you can aim down sights to shoot a target quickly you get the perk, but spending more than a second or two aiming down sights negates the perk, and maybe even adds penalties to damage. This way handgun builds favor high skill cap players. Also, other guns should have head damage modifiers similar to revolvers (no gun should have below a 1X modifier to headshot; meaning a gun should not do less damage when hitting a target's head, this is ridiculous). CDPR, please fix this. There is no good reason to play any other weapon but a revolver with high headshot multiplier. Fix this please.
Now, there is a way to one shot any enemy at any level without having a build, just cyberware. The arm based Projectile Launch System, loaded with tranquilizer rounds can one-hit literally everything. This is game breaking. Tough enemies should require more than one hit. Most bosses should be outright immune to tranquilizers. FIX IT FIX IT FIX IT!
Please add unbalanced and overpowered problems you've observed here.
Starting with the mildly annoying fact pistols builds can out perform other guns. The build can turn a revolver into a high powered sniper rifle with all the damage and crit bonuses, many of them passive or on hit (whereas the 20 point perk on other guns is on kill). IRL handguns are considered the least lethal gun by a substantial amount. There is a reason they are back up weapons. now I'm not saying to rebalance the game to take away someone's gunslinger power fantasy, but I would say to make it so they have to earn it through skill. Many of the gun perks should depend on shots made without ADS and or shots made in ADS getting penalties for more time ADS; that is to say if you can aim down sights to shoot a target quickly you get the perk, but spending more than a second or two aiming down sights negates the perk, and maybe even adds penalties to damage. This way handgun builds favor high skill cap players. Also, other guns should have head damage modifiers similar to revolvers (no gun should have below a 1X modifier to headshot; meaning a gun should not do less damage when hitting a target's head, this is ridiculous). CDPR, please fix this. There is no good reason to play any other weapon but a revolver with high headshot multiplier. Fix this please.
Now, there is a way to one shot any enemy at any level without having a build, just cyberware. The arm based Projectile Launch System, loaded with tranquilizer rounds can one-hit literally everything. This is game breaking. Tough enemies should require more than one hit. Most bosses should be outright immune to tranquilizers. FIX IT FIX IT FIX IT!
Please add unbalanced and overpowered problems you've observed here.