iamthedave;n10375592 said:There's no timer that I know of.[...]
I played a couple of games yesterday and there was a timer on CA spies; The timer was 1 and ran off on the start of your opponents turn. As I said I guess the "timer" is just the technical solution for CA spies only to proc once.
4RM3D;n10375902 said:Because everyone runs Igni, draws the card, keeps it until the last moment, has card advantage and is always matched against everyone else using Ciri: Nova last, which they also drew and didn't have card advantage.[...]Making Ciri: Nova 24 strength is a buff, anything lower quickly turns into a nerf.[...]
First of all, you play for the card advantage to be able to answer Ciri:Nova with a scorch effect - not only Geralt: Igni - if you know that this is your only response to Ciri: Nova and keep your scorch effect. Secondly none of the scorch effects is bothered by Ciri: Nova being 25,24,22 or 20 points - conceptionaly, there are matchups in which those points can matter for chosing the scorch target I know. The points only matter in situations in which the opponent can't answer with a scorch effect and therefore 3 points very rarely matter, because Ciri: Nova is an overkill in most cases anyhow.
22 points is definetly a buff, 20 points would be a nerf, although you are right that the sweet point of nerf/buff on this matter is debatable and you don't draw your Geralt: Igni as an answer with card advantage every single time. It is one big answer - the best with Schirrú and Eithné, because you actually add a body to your board on top of scorching Ciri.
Besides that, personally I just think the card is weird. I don't know if adjusting it pointwise is a solution, for me it simply turned out that having 8*2 bronze cards in your deck - in the vast majority of cases - isn't enough of a punishment for this finisher. I do understand the idea of that cards design, I simply think it turned out to not work/not be healthy, especially for a neutral card. According to Gwentup's most recent meta report , Ciri:Nova got a play rate of over 50% (around 70% in a lot cases) - with around 50% of the leaders or more - not taking their playrate into account (3700MMR +). That's simply boring and leads to drawing luck being more of a thing that it should be.
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Zjiin;n10375772 said:[...]Its one of the reasons CDRPs balancing has always been terrible - They never look at the whole picture rather than just the card in question.
You got a point there, it is not only in this PTR changes that they pretend that a 1 or 2 point buff solves a cards issues. Those 1 stat change for a card is a hotfix approach in my opinion and I like to see it as such - a real hotfix, don't want to be able to feel my tongue after sipping it. For a patch, that we waited more than one and a half month for - most likely close to 2 months, when it goes live eventually - I expect real solutions, but this is just underwhelming.
At least the communication issue on patch notes is most likely to be solved and something like 'We have no fix for these cards yet, but we are on it' could be an honest explanation.
Whole questionTV_JayArr;n10266372 said:Will you add small notes to the upcoming patches?
Vattier;n10322432 said:Yes, we're planning to add such notes starting with one of the upcoming patches. We'd like our players to be able to understand better why we decided to make specific changes to the game.
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