Sorry! I'm new to forums in general, I'm on Android. My phone is a Samsung S9 SM-G960F/DS.You'll have to be a little more specific than that, what are you on, Android, iOS? Phone model?
Sorry! I'm new to forums in general, I'm on Android. My phone is a Samsung S9 SM-G960F/DS.You'll have to be a little more specific than that, what are you on, Android, iOS? Phone model?
So far i was thinking starting another card game from zero was stupid idea. Because i really do enjoy witcher universe and already know a lot of thing about gwent, can build and optimize my own decks. But after getting tormented by this repetitive gameplay in each game. I seriously consider giving it a chance. Whenever i heard the name of "Legends of Runeterra" on this forum, i disgusted it tbh. Now, developers pushed me to the point that i wanna give it a chance. Especially seeing how devs are interested in fixing their own game and showing to players what they are gonna do in next patches.
What issue do you mean? Automill is working as intended, leaving a max of 4 Bronze and 2 Gold non-premium copies.so... yet again they didn’t fix the mill issue
What exactly do you mean? Lock is not stopping what?Did anyone notice that when you block your opponent's card, its effect still works?
Interface issue: Support form.Hello, so far I've noticed one new bug on 6.2 (PC, Win10)
Hello, so far I've noticed one new bug on 6.2 (PC, Win10) - although I would love to have so many half-crowns
View attachment 11039531
Second one was already present on previous update - on Journey rewards page, some cards are still "locked" after reaching certain level (Shani on 31 looks OK, cards on 33 and 38 weren't awarded):
View attachment 11039537
Last question - do you plan to support more Android phones with next (Delta) updates?
Block or Lock ? I locked dettlaff twice an killed him an he came back from graveyard both times and I lost because of that. I'm over this shit. Boycott time.Did anyone notice that when you block your opponent's card, its effect still works?
You do know that the row limit is a purposeful game mechanic, right?Please.. for the next update fix these row limits. The limit of 9 per row really hurts certain playstyles like swarm.
Not to mention more and more cards are row locked. Your opponent plays a spy or movement or two and suddenly you miss out on 10+ points easily whether your opponent knows it or not. It feels more and more oppressive. Either add a third row (I know it won't happen because visuals > gameplay apparently) or widen the limits for the current two rows.
Also, the patch is bug ridden. Cards that are summoned from the deck that don't show up till several turns later, vitality status visuals that stay after the actual vitality does and others. During the dev stream Pavel and Jason seemed a little worried about how smooth the implementation of the patch would be, it turns out for good reason.
My automill still isn’t working.
Update 6.2 is now available for download on PC, iOS and Android! With this patch Arena games will be counted towards Journey progression! We've also introduced numerous balance changes and fixes!
Changes
New Features
- Fixed an issue with incorrect values being displayed on the automill popup window.
- Smoother animation when drawing your starting hand.
- Sounds effects of leaders were improved. Issues where leader grunts were triggered too often on mobiles devices was fixed.
- Player levels will no longer be shown on the versus and match outcome screens.
Neutral
- Installation looks differently, 150MB initial download from Google-Play and then rest in-game. Each next update will be much smaller than now.
- Crowns won in Arena will now count toward Journey progression and Daily Crown progression when Off-Journey.
- New contracts have been added with the Year of the Wererat abilities.
- Improved visuals and sound effects when applying statuses or purifying them.
- We've introduced 5 AI opponents (one for each faction excluding Syndicate) in Training Mode. The behaviour of the AI was also improved. The opponent in Training mode will be selected at random.
Monsters
- Geralt: Igni ability changed to: Deploy: Destroy the highest power units on an enemy row with a total of 35 or more power. Initiative: Destroy the highest power units on an enemy row with a total of 20 or more power instead.
Skellige
- Overwhelming Hunger provision bonus changed from 13 to 14.
Northern Realms
- Blaze of Glory provision bonus changed from 15 to 16.
- Cerys an Craite provision changed from 10 to 11.
Scoia'tael
- Uprising number of Charges changed from 4 to 3.
Nilfgaard
- Mahakam Forge provision bonus changed from 15 to 16.
- Saesenthessis provision changed from 10 to 9.
Syndicate
- Imposter provision bonus changed from 13 to 14.
- Isbel of Hagge ability changed to: Order: (Ranged): If your opponent's hand is not full, look at the top card from both decks. Keep one and give the other to your opponent.
Game Fixes
- Hidden Cache Coins amount changed from 3 to 2. Hoards are now cheaper by 2 instead of 3.
- Madame Luiza ability changed to: Intimidate. Order:Your next Tribute this round costs 0.
- Mutated Hounds provision changed from 4 to 5.
- Mutated Hounds power changed from 3 to 4.
- Units dying from Bleeding will now correctly trigger Greatswords on the opposite row.