I'm just gonna go with the classic defence of I don't agree with anybody therefore you're all crybabies.
Fin
Fin
sfruzz;n10739561 said:Increasing the level of random effects helps closing the skill gap.
4RM3D;n10735911 said:Lately, I've seen users defending the Create mechanic as a means to combat net-deckers (and brain dead decks). This should not be the main reason to use Create, but rather just a positive side-effect. While Create gives more variation and flexibility, it should never become the preferred choice over consistency. Instead, Create should only fill a small gap (the flexible slots) in an existing archetype. This leads to an interesting prediction. A lot of Create cards are actually only picked because of a lack of choice (alternative) for a given archetype. When more cards are being introduced, Create might actually see a small drop in popularity because they are being replaced by cards with more synergy.
4RM3D;n10741721 said:Or just the opposite when you're having bad luck and are facing a stronger opponent and/or deck. This means the argument used by the card designer doesn't really work. All it does is create a bigger variance, for better or worse.
sfruzz;n10748981 said:I have to disagree. When I have bad luck and I face an stronger opponent / deck, that's a game I would lose anyway. But with luck on my side, I can win a "lost" match.
4RM3D;n10735911 said:Lately, I've seen users defending the Create mechanic as a means to combat net-deckers (and brain dead decks). This should not be the main reason to use Create, but rather just a positive side-effect. While Create gives more variation and flexibility, it should never become the preferred choice over consistency. Instead, Create should only fill a small gap (the flexible slots) in an existing archetype. This leads to an interesting prediction. A lot of Create cards are actually only picked because of a lack of choice (alternative) for a given archetype. When more cards are being introduced, Create might actually see a small drop in popularity because they are being replaced by cards with more synergy.
Jeydra;n10785151 said:Well, part of the reason people run create cards is precisely that possibility - that they can give you a counter that was never in your deck in the first place. Still, the opponent drawing some niche but extremely impactful cards is a very miserable experience. Elven Scout into Vrihedd Brigade is one of the worst possible feelings in Gwent. Black Blood into Ekimmara eating an Elven Trapper's bomb isn't that bad since it's just countering one card, but weather clear counters entire archetypes.
I don't know how to fix this. Removing weather clear cards from the create pool is a fix, but it sounds very ad hoc.