When mommy Harpy and daddy Barghest love each other very much, . . .
When mommy Harpy and daddy Barghest love each other very much, . . .
With a consuming passion, more like.When mommy Harpy and daddy Barghest love each other very much, . . .
I don't know about tutoring being ok lol The toxic tutoring and removal is still just bad game design, a lot of these mechanics were removed and are only being added again so I'm not sure why the devs believe the outcome will now be different.Viy promotes toxic tutoring — and almost makes it feel ok.
Ivar is useless in the last three turns of a roundAlso, maybe I am overlooking someone's comment, however it might be worth pointing out that Viy is specifically shown demolishing parts of a city in it's artwork, which is propably the elven city Maribor is later built on.
Furthermore for everyone saying Ivar would not be as flashy as the other high end Gold cards, just imagine using Ivar on a unit consuming Viy during one of its later stages for an easy (30-40)+ points.
Edit: The previously mentioned Tatterwing could actually make sense with Viy on the copy of it Caranthir spawns.
They are both honestly horrible interactions (Sacrifice and Incantation), given that they just shufffe Viy back into the deck and thus play for a massively negative tempo.I don't know about tutoring being ok lol The toxic tutoring and removal is still just bad game design, a lot of these mechanics were removed and are only being added again so I'm not sure why the devs believe the outcome will now be different.
With Viy though if it gets locked or Yenvo'd then you'd be left with 2 or 3 expensive, bricked tutors. Something like Ritual sacrifice and Weavess: Incantation would be interesting though since they've not seen much play in a while along with Tatterwing
Not what I stated.Ivar is useless in the last three turns of a round
Oh ok my bad thenThey are both honestly horrible interactions (Sacrifice and Incantation), given that they just shufffe Viy back into the deck and thus play for a massively negative tempo.
Also in that case the opponent can interact with Viy.
Tatterwing is neat with a copy of Viy created via Caranthir, also given that that additional copy is in most matchups expendable and Tatterwing consumes it at its full base strength, not just 1.
Decks around it want to immediately consume it with Order consumes and Overwhelming Hunger charges, to not give the opponent a chance to interact with the Viy itself (to prevent locks, banishes, adding doomed, Invocation etc).
Not what I stated.
In a deck around Viy you want to continuously play/tutor it and then immediately consume it.
Each time the consuming unit gets the full body of Viy and itself.
Given that Viy decks do that throughout the entire game the idea that Ivar cannot be used on them is just odd.
Ivar and tall punishes in general will have a field day, there is probably not such a thing as a bricked tall punish against that deck.
Viy by design is negative tempo so that's a given no matter how you decide to use this card. For a tutor focused deck I can however think of scenarios where Sacrifice or Incantation could make for interesting play with multiple Viy.They are both honestly horrible interactions (Sacrifice and Incantation), given that they just shufffe Viy back into the deck and thus play for a massively negative tempo.
Also in that case the opponent can interact with Viy.
Tatterwing is neat with a copy of Viy created via Caranthir, also given that that additional copy is in most matchups expendable and Tatterwing consumes it at its full base strength, not just 1.
Decks around it want to immediately consume it with Order consumes and Overwhelming Hunger charges, to not give the opponent a chance to interact with the Viy itself (to prevent locks, banishes, adding doomed, Invocation etc).
How is Viy negative tempo by design ?Viy by design is negative tempo so that's a given no matter how you decide to use this card. For a tutor focused deck I can however think of scenarios where Sacrifice or Incantation could make for interesting play with multiple Viy.
Viy by design is negative tempo so that's a given no matter how you decide to use this card. For a tutor focused deck I can however think of scenarios where Sacrifice or Incantation could make for interesting play with multiple Viy.
(3) cannot really be as Viy mentions spawn nowhere in the text (Edit: It specifically mentions itself being moved).How to Sacrifice or Incantation work with Viy? I can just imagine two cases:
1) It´s really suffled back. So you lose Viy on board without getting any value. But have a +3 Viy in deck.
2) Nothing happens.
(3) Do not think that a copy boosted by 3 will be spawn in a deck.
Probably 1) will happen and this definitely bad. There are much better targets for this cards. I would even argue that they antisynergize with Viy.
Sadly I believe that the tribute is not actually a deploy ability, only the poison 1 enemy is. However if it worked, that would be amazing.Meme combo with Salamander, Madame Luiza, and Syanna; kill everything that doesn't have Veil (and advance the "kill only using Poison" contract). Would be hilarious.
That's fine really, Ritual Sacrifice activates all Deathwish on your rows simultaneously (sort of) not just Viy. I can think of situations where I'd like to return a deathwish unit to my deck with carryover in this case. Could be useful in closing R1 assuming I had two or more Viy, at least return one to my deck. Certainly not without it's risks but doable(3) cannot really be as Viy mentions spawn nowhere in the text (Edit: It specifically mentions itself being moved).
I would say (3) should be: Strengthen Viy on the board by 3.
That being said I am 90% sure that it will be (1).
I think it was confirmed (by Molegion ?) during Crozyr's stream.Sadly I believe that the tribute is not actually a deploy ability, only the poison 1 enemy is. However if it worked, that would be amazing.
I looked into it before posting, and Syanna does make it possible to pay a Tribute twice.Sadly I believe that the tribute is not actually a deploy ability, only the poison 1 enemy is. However if it worked, that would be amazing.
8 for five, 8 for five everywhere