Not soon enough But I would rather wait for perfection, heheDa2 versus TW2, not worried at all. The witcher all the way...It's Q1 2011 so pretty soon, right? ;-)
Its not a duel, and your 'superior' tastes are just that: yours.If DA2 is as good as DA:O, I'll be getting it.Demut said:Well, I surely won’t buy this boring and generic junk called DA2, not after that first part. But hey, the majority of people is daft as a bush and has a taste that is diametrically opposed to mine. So we’ll see if quality wins this “death-duel” ...
Bad analogy. The genre will be enriched even if only one of them is good. A horse carriage , on the other hand, will overturn if one horse run faster (one game is better) than the other.wisielec said:There are not enough rpgs like DA or TW. So its not a death duel but a two horse carriage. With the carriage being the genre.
don't be so nitpicking!Vilgefortze said:Bad analogy. The genre will be enriched even if only one of them is good. A horse carriage , on the other hand, will overturn if one horse run faster (one game is better) than the other.Vilgefortze said:There are not enough rpgs like DA or TW. So its not a death duel but a two horse carriage. With the carriage being the genre.
Duh. One, I only used this term to refer to Vilgefortze and two, who ever said something about my tastes being superior? I just noted that they are unique in terms of how many other people share them. From the viewpoint of aforementioned majority they might very well be perceived as bad or, to put it your way, “inferior”. Don’t mistake me for being arrogant. I lay in no way any claim to infallibility, superiority or the like.slimgrin said:Its not a duel, and your 'superior' tastes are just that: yours.
Mutant slayer, are we? }:}DanConnors said:..... Nothing beats the sheer joy of taking a super mutant's head off with a single shot from a thousand yards with your Gauss rifle.
Count me out because this game will use that abomination Steam.DanConnors said:If it's as good as Fallouts 1 through 3 it will be my favorite.
You can't really compare TW with Fallout/Oblivion. Fallout and Oblivion are a open world setting. TW is not. In TW, the world is restricted as there is a "proper way" or the "only way" of doing certain things. Open world games offer more flexibility. TW is mission oriented. In Oblivion you can forget the main quest completely and become a hunter or something. I've been playing a single profile in Oblivion for the past year and a half. Trying out new mods, developing my mods, testing them, exploring vanilla ruins, downloading more ruins and exploring them.My Oblivion folder is 35 GB in size at present. You know how much I progressed in the main quest? I havn't even been to the abbey yet. In games like TW you gain joy from the plot itself. In games like Oblivion there is no plot. Their attempts at a "plot" are so ridiculous that even they do not continue the sham anymore. They put in a minuscule plot to prevent it from becoming completely sandbox and focus on creating an elaborate world instead.DanConnors said:At least it won't have the dreaded "walkmesh" whose inventor should be hung, drawn and quartered, then burned at the stake for the deliberate practice of Black Magic. The appeal of Fallout 3 (and Oblivion for that matter) is that within the confines of the game "world" you can go ANYWHERE. If there's a fence you can jump it. If there's a mountain, you can climb it. If there's a river, you can swim it. You don't experience the tooth grinding rage I felt in The Witcher when my way was barred by a lousy three foot tall picket fence.
It wasn't that bad. Actually, I think The Witcher is a very effective blend of open-world and story driven gameplay. There was considerable freedom in where you could go and the order you did things. The areas themselves were fairly large, certainly much larger than DA or ME2.Of course not being able to climb over a 3 foot fence was annoying, but we won't be experiencing this in TW2, thankfully.DanConnors said:At least it won't have the dreaded "walkmesh" whose inventor should be hung, drawn and quartered, then burned at the stake for the deliberate practice of Black Magic. The appeal of Fallout 3 (and Oblivion for that matter) is that within the confines of the game "world" you can go ANYWHERE. If there's a fence you can jump it. If there's a mountain, you can climb it. If there's a river, you can swim it. You don't experience the tooth grinding rage I felt in The Witcher when my way was barred by a lousy three foot tall picket fence.