What about Syndicate after HC nerfs?
I really liked Syndicate mechanics when I started playing GWENT. However I played mostly Skellige from the start, trying to build a decent deck, so I ignored SY for a while. Along came HC, a Leader Ability that obviously to anyone that can do math (and you should if you are playing GWENT) is just unbalanced to simplify my statement. I loath HC, but I still like SY, so as I got a few more scraps I started crafting some cards and opening some kegs.
Premise I don't have all SY cards, just most of them, but in general I don't find it a balanced faction at all. Spender and profit cards don't seem to interact well, coin generation has been a struggle for me, without Passiflora and Louisa-Savolla combo it feels a bit slow without many forms of control. Bounty system seems interesting but card synergy is a bit lackluster.
Basically, the more I play it, and the more variations I try i feel less and less optimistic about it after HC is gone (as it should be) in this form.
I have not tried concregate yet, so that is another topic.
Other things: i would like some more hoard cards cause I don't really think you have great options there, especially on the damage/control side, but then you might wanna nerf Saul...
If you increase coing generation, then the Borsodi brother might be too strong, dunno.
Azar I find mehh, what and who is he protecting really? It is usually an easy card to remove, and people usually cant remove Saul, Imke, Bincy or your spender after they are played, so they eventually tech up to play resets or other tall unit removals anyway.
Does anyone else feel the same or is just me being a noob at SY, cause I would really like it to be a competitive faction. The concept is good, but without louisa/savolla + passiflora and HC can it really be played competitively?
I really liked Syndicate mechanics when I started playing GWENT. However I played mostly Skellige from the start, trying to build a decent deck, so I ignored SY for a while. Along came HC, a Leader Ability that obviously to anyone that can do math (and you should if you are playing GWENT) is just unbalanced to simplify my statement. I loath HC, but I still like SY, so as I got a few more scraps I started crafting some cards and opening some kegs.
Premise I don't have all SY cards, just most of them, but in general I don't find it a balanced faction at all. Spender and profit cards don't seem to interact well, coin generation has been a struggle for me, without Passiflora and Louisa-Savolla combo it feels a bit slow without many forms of control. Bounty system seems interesting but card synergy is a bit lackluster.
Basically, the more I play it, and the more variations I try i feel less and less optimistic about it after HC is gone (as it should be) in this form.
I have not tried concregate yet, so that is another topic.
Other things: i would like some more hoard cards cause I don't really think you have great options there, especially on the damage/control side, but then you might wanna nerf Saul...
If you increase coing generation, then the Borsodi brother might be too strong, dunno.
Azar I find mehh, what and who is he protecting really? It is usually an easy card to remove, and people usually cant remove Saul, Imke, Bincy or your spender after they are played, so they eventually tech up to play resets or other tall unit removals anyway.
Does anyone else feel the same or is just me being a noob at SY, cause I would really like it to be a competitive faction. The concept is good, but without louisa/savolla + passiflora and HC can it really be played competitively?