This is an issue that harms immersion and gameplay quality and has not been fixed yet.
I'm a big fan and that's why I think it's necessary to open this thread and discuss this issue with you and also in the hope that someone from CDPR will read it.
Loop of conversations and sequences repeated by the same npcs.
Every time we enter or leave our apartment in building 10 we see two policemen with a thief on the ground arrested. How many months are they going to have the thief detained on the ground?
When we enter or leave building 10 we have to listen to the conversation of two seated policemen. And the conversation is always the same. It repeats itself exactly the same every time we pass by it.
If we go to the building where the "cloud" is, when we go up we will find two inhabitants of Night City talking about sleeping with a doll is not infidelity. And every time I go back to the building I run into them and the same conversation starts.
When we enter Lizzie they always tell us "what a pretty face you have".
And I could go on listing repeated dialogs that do nothing but annoy and make you feel like you're in a very limited game on npc dialog options.
Wouldn't it give the game more quality to live those conversations just once? What is the point of repeating them to us over and over again? They are very annoying when you have already heard them once and the animation is already consumed. I would love for them to be generated only once or if you want to give more quality to the immersion that different conversations are generated by different npcs, but not always the same conversation and by the same characters.
What do you think of this defect that Cyberpunk 2077 has?
I'm a big fan and that's why I think it's necessary to open this thread and discuss this issue with you and also in the hope that someone from CDPR will read it.
Loop of conversations and sequences repeated by the same npcs.
Every time we enter or leave our apartment in building 10 we see two policemen with a thief on the ground arrested. How many months are they going to have the thief detained on the ground?
When we enter or leave building 10 we have to listen to the conversation of two seated policemen. And the conversation is always the same. It repeats itself exactly the same every time we pass by it.
If we go to the building where the "cloud" is, when we go up we will find two inhabitants of Night City talking about sleeping with a doll is not infidelity. And every time I go back to the building I run into them and the same conversation starts.
When we enter Lizzie they always tell us "what a pretty face you have".
And I could go on listing repeated dialogs that do nothing but annoy and make you feel like you're in a very limited game on npc dialog options.
Wouldn't it give the game more quality to live those conversations just once? What is the point of repeating them to us over and over again? They are very annoying when you have already heard them once and the animation is already consumed. I would love for them to be generated only once or if you want to give more quality to the immersion that different conversations are generated by different npcs, but not always the same conversation and by the same characters.
What do you think of this defect that Cyberpunk 2077 has?