For starters, the apartments, I believe, were a plan for free DLC before people even got their hands on the game. There are a few reasons I believe this but they're all linked to things that we can't discuss due to the forums' rules. Same goes for Johnny's appearance and the other free DLCs we received. I'll leave it at that.
Then, you ask how do you measure what people want. As far as I'm concerned, the only way I can gauge people's interest in XYZ feature for the game is through observation. Which is anecdotal and mostly worthless. CDPR though, I suspect, like many other companies, uses various tools to measure player interests in various features. From social medias all the way through to in-game analytics. All of which have varying degrees of accuracy but definitely paint them a neat picture of what people do like and would like to see.
For example, I can safely say that I've observed car combat being one of the most criticized/requested feature. It's anecdotal and largely worthless but, combined with the fact CDPR confirmed they were working on it, I feel safe in saying my observation was correct. Some of the things you are asking for just... aren't all that popular with the playerbase at large. That's my observation. CDPR seems to be seeing the same thing because, frankly, if the vast majority was clamoring to be able to sit anywhere, I doubt they wouldn't invest what little time it would take to add such a mechanic.
Again, it's fine that you want this. I am not belittling your preference and how you would like to experience Night City. That's what modding is for. CDPR cannot cater to every minority asking for XYZ feature. They can't, they would quickly run the company into the ground if they tried to. They have to pick and choose which they want to satisfy, if any. Logically, they'll go for the most popular as these are the most likely to provide a return on their investment. But also, as
@LeKill3rFou said here:
Adheres to their own vision of the game.
The simple fact is there are thousands of ways you can improve on a game like Cyberpunk 2077. It's a huge world with almost limitless potential. Mod creators are barely scratching the surface (mostly due to lack of proper tools) and they are modifying the game in very significant ways. Again, it's what modding was always meant to be. Tailoring your game experience to you.
There are billions of us on this planet, which means billions of different point of views/opinion/likes and dislikes. You can't create a game that will satisfy everyone. Developers need a vision of what their game will be and CP2077 was never meant to be the game many want it to be. That's the beauty of modding, however your vision of the game differs from the developer's, you
may be able to achieve it.
Consoles not being able to take advantage of mods isn't up to CDPR. That's entirely on Sony's and Microsoft's side. Modding has always been a perk of being a PC player - access and control over the game's files that are on your computer. Take it up to Sony and MS. I doubt CDPR would refuse access to mods if Sony and MS were just fine with mods.