My point isn't that some person may or may not be at the end of a side quest, or that later in the game you can find someone who was alive now dead. It's that the story for the side quest is 99% the same no matter how you play it, let alone tying into other side quests and that small detail that is in there is really bland an unimaginative.
I know me personally and I believe most people complaining about meaningless choices/ lack of consequences is we expected a completely different story to the side quests depending on choices you made. Just like they did in TW3.
Here's the problem. Users in this thread and in other threads claim that the quest The Package, which was shown in the demo, has choices and consequences while the rest of the quests don't.
So premise one is The Package is supposed to be the standard that the rest of the quests didn't live up to.
But I pointed out other quests that have the same level of choices and consequences as The Package. Now you say 99% is the same. Not gonna argue as it's not relevant what the percentage is. The relevant question is if The Package quest meets some required status then why don't the other quests when to me they are nearly identical.
I think you are arguing a totally different question. Do any quests, INCLUDING The package offer real consequences. But that is not the question here as the issue was the game doesn't meet the standards set in the demo as shown by the quest The Package.